Files
TeslaRel410/CONTENT/BT/VIDEO/BUILD/STRIKERS.VGF
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

45 lines
994 B
Plaintext

DIV-VIZ2
// file: strikers.vgf
// generated: Thu Mar 20 07:33:12 1997
// from: Wavefront Object File "strikers.obj", and
// Material Library File "basev.mtl"
// by: obj2vgf (ver 0.29.01a)
// written: by Ken Olsen
HEADER(
VERSION=02:05;
UNIT=m;
SCALE=1.0;
FILETYPE=GEOMETRY;
)
{
}
OBJECT(
)
{
GEOGROUP
(
F_MATERIAL="basev:shadow_mtl";
)
{
PMESH {
VERTEX_POOL {
{-2.4984, 0.1000, 0.6767} /* 0 */
{ 2.4718, 0.1000, 0.6675} /* 1 */
{ 2.4718, 0.1000, -1.3407} /* 2 */
{-2.4984, 0.1000, -1.2230} /* 3 */
{ 2.1463, 0.1000, 2.5672} /* 4 */
{ 2.0378, 0.1000, -8.3966} /* 5 */
{-2.2271, 0.1000, -8.3331} /* 6 */
{-2.1729, 0.1000, 2.5764} /* 7 */
}
CONNECTION_LIST (PCOUNT=4) {
{0, 1, 2, 3} /* */
{4, 5, 6, 7} /* */
}
} // End of pmesh
} // End of geogroup
} // End of object