Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
9 lines
219 B
Plaintext
9 lines
219 B
Plaintext
[dz_utorso]
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material=snxskin:blakskn_dz_utorso_mtl
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[dz_ltorso]
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material=snxskin:sund1_dz_ltorso_mtl
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[dz_rtorso]
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material=snxskin:sund1_dz_rtorso_mtl
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[dz_searchlight]
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material=snxskin:sund1wht_dz_searchlight_mtl
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