Files
TeslaRel410/sda4/BTDAVE/VIDEO/MAT/BUILD/BTPOLWIN.VMF
T
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

171 lines
2.8 KiB
Plaintext

DIV-VIZ2
// file: btpolwin.vmf
// generated: Mon Jun 3 21:29:05 1996
// from: Wavefront Object File "dummy", and
// Material Library File "btpolwin.mtl"
// by: mtl2vmf (ver 0.26.02)
// written: by Ken Olsen
HEADER(
VERSION=02:05;
FILETYPE=MATERIAL;
)
{
}
TEXTURE(
NAME=bintA_tex;
)
{
MAP {"bintA"}
MAGNIFY {BILINEAR} // 6 bit bilinear
} // End of texture
TEXTURE(
NAME=bmap1_tex;
)
{
MAP {"bmap"}
BITSLICE {0} // 4 bit mono A
} // End of texture
TEXTURE(
NAME=bmap2_tex;
)
{
MAP {"bmap"}
BITSLICE {1} // 4 bit mono B
} // End of texture
TEXTURE(
NAME=bmap3_tex;
)
{
MAP {"bmap"}
BITSLICE {2} // 4 bit mono C
} // End of texture
TEXTURE(
NAME=bmap4_tex;
)
{
MAP {"bmap"}
BITSLICE {3} // 4 bit mono D
} // End of texture
TEXTURE(
NAME=ptec1_tex;
)
{
MAP {"ptec"}
BITSLICE {0} // 4 bit mono A
} // End of texture
MATERIAL(
NAME=humans_mtl;
)
{
TEXTURE {"bintA_tex"}
AMBIENT {0.35, 0.35, 0.35}
DIFFUSE {0.35, 0.35, 0.35}
EMISSIVE {0.35, 0.35, 0.35}
} // End of material
MATERIAL(
NAME=name1_mtl;
SPECIAL=" IMMUNE 0 \0x00";
)
{
TEXTURE {"bmap1_tex"}
AMBIENT {0, 0.594108, 0.0523}
DIFFUSE {0, 0.573328, 0.0523}
EMISSIVE {0.0, 0.99, 0.00}
} // End of material
MATERIAL(
NAME=name2_mtl;
SPECIAL=" IMMUNE 0 \0x00";
)
{
TEXTURE {"bmap1_tex"}
AMBIENT {0.6408, 0, 0}
DIFFUSE {0.6408, 0, 0}
EMISSIVE {0.99, 0.00, 0.00}
} // End of material
MATERIAL(
NAME=name3_mtl;
SPECIAL=" IMMUNE 0 \0x00";
)
{
TEXTURE {"bmap2_tex"}
AMBIENT {0.6408, 0, 0}
DIFFUSE {0.6408, 0, 0}
EMISSIVE {0.99, 0.00, 0.00}
} // End of material
MATERIAL(
NAME=name4_mtl;
SPECIAL=" IMMUNE 0 \0x00";
)
{
TEXTURE {"bmap2_tex"}
AMBIENT {0.6408, 0, 0}
DIFFUSE {0.6408, 0, 0}
EMISSIVE {0.99, 0.00, 0.00}
} // End of material
MATERIAL(
NAME=name5_mtl;
SPECIAL=" IMMUNE 0 \0x00";
)
{
TEXTURE {"bmap3_tex"}
AMBIENT {0.6408, 0, 0}
DIFFUSE {0.6408, 0, 0}
EMISSIVE {0.99, 0.00, 0.00}
} // End of material
MATERIAL(
NAME=name6_mtl;
SPECIAL=" IMMUNE 0 \0x00";
)
{
TEXTURE {"bmap3_tex"}
AMBIENT {0.6408, 0, 0}
DIFFUSE {0.6408, 0, 0}
EMISSIVE {0.99, 0.00, 0.00}
} // End of material
MATERIAL(
NAME=name7_mtl;
SPECIAL=" IMMUNE 0 \0x00";
)
{
TEXTURE {"bmap4_tex"}
AMBIENT {0.6408, 0, 0}
DIFFUSE {0.6408, 0, 0}
EMISSIVE {0.99, 0.00, 0.00}
} // End of material
MATERIAL(
NAME=name8_mtl;
SPECIAL=" IMMUNE 0 \0x00";
)
{
TEXTURE {"bmap4_tex"}
AMBIENT {0.6408, 0, 0}
DIFFUSE {0.6408, 0, 0}
EMISSIVE {0.99, 0.00, 0.00}
} // End of material
MATERIAL(
NAME=standbrace_mtl;
)
{
TEXTURE {"ptec1_tex"}
AMBIENT {0.1994, 0.42483, 0.5551}
DIFFUSE {0.1994, 0.400677, 0.5551}
} // End of material