Files
TeslaRel410/sda4/BTRAVINE/VIDEO/BUILD/STRIKERS.VGF
T
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

45 lines
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DIV-VIZ2
// file: strikers.vgf
// generated: Thu Mar 20 07:33:12 1997
// from: Wavefront Object File "strikers.obj", and
// Material Library File "basev.mtl"
// by: obj2vgf (ver 0.29.01a)
// written: by Ken Olsen
HEADER(
VERSION=02:05;
UNIT=m;
SCALE=1.0;
FILETYPE=GEOMETRY;
)
{
}
OBJECT(
)
{
GEOGROUP
(
F_MATERIAL="basev:shadow_mtl";
)
{
PMESH {
VERTEX_POOL {
{-2.4984, 0.1000, 0.6767} /* 0 */
{ 2.4718, 0.1000, 0.6675} /* 1 */
{ 2.4718, 0.1000, -1.3407} /* 2 */
{-2.4984, 0.1000, -1.2230} /* 3 */
{ 2.1463, 0.1000, 2.5672} /* 4 */
{ 2.0378, 0.1000, -8.3966} /* 5 */
{-2.2271, 0.1000, -8.3331} /* 6 */
{-2.1729, 0.1000, 2.5764} /* 7 */
}
CONNECTION_LIST (PCOUNT=4) {
{0, 1, 2, 3} /* */
{4, 5, 6, 7} /* */
}
} // End of pmesh
} // End of geogroup
} // End of object