Files
TeslaRel410/sda4/DPL3RLS/GEOMETRY/HEX.V2Z
T
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

98 lines
2.2 KiB
Plaintext

DIV-VIZ2
HEADER
(
VERSION=2:02;
DATE=20:2:94;
TIME=21:18
)
{
}
TEXTURE(NAME=sky_tex)
{
MAP {"glommed.svt"}
MINIFY {POINT_SAMPLED}
MAGNIFY {POINT_SAMPLED}
}// End of texture
TEXTURE(NAME=ground_tex)
{
MAP {"blast2.svt"}
MINIFY {MIP_MAP_TRILINEAR}
MAGNIFY {BILINEAR}
}// End of texture
MATERIAL(NAME=sky_mtl)
{
TEXTURE {sky_tex}
AMBIENT {0.99, 0.99, 0.99}
DIFFUSE {0.99, 0.99, 0.99}
}// End of material
MATERIAL(NAME=ground_mtl)
{
TEXTURE {ground_tex}
AMBIENT {0.59, 0.99, 0.29}
DIFFUSE {0.59, 0.99, 0.29}
}// End of material
OBJECT
(
)
{
PATCH
(
F_MATERIAL=ground_mtl;
B_MATERIAL=ground_mtl;
VERTEX=RGB 2D_TEXTURE ;
)
{
PMESH {
VERTEX_POOL {
{ 1, 0, 0, 1, 1, 1, 1, 2, 1 }
{ 0.5, 0.866, 0, 1, 1, 1, 1, 1.5, 1.866 }
{ -0.5, 0.866, 0, 1, 1, 1, 1, 0.5, 1.866 }
{ -1, 0, 0, 1, 1, 1, 1, 0, 1 }
{ -0.5, -0.866, 0, 1, 1, 1, 1, 0.5, 0.134 }
{ 0.5, -0.866, 0, 1, 1, 1, 1, 1.5, 0.134 }
}
CONNECTION_LIST (PCOUNT=6){
{0, 1, 2, 3, 4, 5}
}
}// End of pmesh
}// End of patch
PATCH
(
F_MATERIAL=sky_mtl;
B_MATERIAL=sky_mtl;
VERTEX=RGB 2D_TEXTURE ;
)
{
PMESH {
VERTEX_POOL {
{ 1, 0, 3, 1, 1, 1, 1, 2, 1 }
{ 0.5, 0.866, 3, 1, 1, 1, 1, 1.5, 1.866 }
{ -0.5, 0.866, 3, 1, 1, 1, 1, 0.5, 1.866 }
{ -1, 0, 3, 1, 1, 1, 1, 0, 1 }
{ -0.5, -0.866, 3, 1, 1, 1, 1, 0.5, 0.134 }
{ 0.5, -0.866, 3, 1, 1, 1, 1, 1.5, 0.134 }
{ 1, 0, 4, 1, 1, 1, 1, 2, 1 }
{ 0.5, 0.866, 4, 1, 1, 1, 1, 1.5, 1.866 }
{ -0.5, 0.866, 4, 1, 1, 1, 1, 0.5, 1.866 }
{ -1, 0, 4, 1, 1, 1, 1, 0, 1 }
{ -0.5, -0.866, 4, 1, 1, 1, 1, 0.5, 0.134 }
{ 0.5, -0.866, 4, 1, 1, 1, 1, 1.5, 0.134 }
}
CONNECTION_LIST (PCOUNT=6){
{0, 1, 2, 3, 4, 5}
}
CONNECTION_LIST (PCOUNT=3){
{6, 7, 8}
{6, 8, 9}
{6, 9, 10}
{6, 10, 11}
}
}// End of pmesh
}// End of patch
}// End of object