Files
TeslaRel410/sda4/FX/VIDEO/BUILD/TESTMRPH.VGF
T
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

108 lines
2.3 KiB
Plaintext

DIV-VIZ2
HEADER
(
VERSION=2:07;
DATE=20:2:94;
TIME=21:18;
UNIT=m;
)
{
}
OBJECT
(
)
{
GEOGROUP
(
F_MATERIAL="test:blue_mtl";
B_MATERIAL="test:blue_mtl";
)
{
SPHERELIST {
{ -4, 0, -4, 0.1 }
{ -3, 0, -4, 0.1 }
{ -2, 0, -4, 0.1 }
{ -1, 0, -4, 0.1 }
{ 0, 0, -4, 0.1 }
{ 1, 0, -4, 0.1 }
{ 2, 0, -4, 0.1 }
{ 3, 0, -4, 0.1 }
{ 4, 0, -4, 0.1 }
{ -4, 0, -3, 0.1 }
{ -3, 0, -3, 0.1 }
{ -2, 0, -3, 0.1 }
{ -1, 0, -3, 0.1 }
{ 0, 0, -3, 0.1 }
{ 1, 0, -3, 0.1 }
{ 2, 0, -3, 0.1 }
{ 3, 0, -3, 0.1 }
{ 4, 0, -3, 0.1 }
{ -4, 0, -2, 0.1 }
{ -3, 0, -2, 0.1 }
{ -2, 0, -2, 0.1 }
{ -1, 0, -2, 0.1 }
{ 0, 0, -2, 0.1 }
{ 1, 0, -2, 0.1 }
{ 2, 0, -2, 0.1 }
{ 3, 0, -2, 0.1 }
{ 4, 0, -2, 0.1 }
{ -4, 0, -1, 0.1 }
{ -3, 0, -1, 0.1 }
{ -2, 0, -1, 0.1 }
{ -1, 0, -1, 0.1 }
{ 0, 0, -1, 0.1 }
{ 1, 0, -1, 0.1 }
{ 2, 0, -1, 0.1 }
{ 3, 0, -1, 0.1 }
{ 4, 0, -1, 0.1 }
{ -4, 0, 0, 0.1 }
{ -3, 0, 0, 0.1 }
{ -2, 0, 0, 0.1 }
{ -1, 0, 0, 0.1 }
{ 0, 0, 0, 0.1 }
{ 1, 0, 0, 0.1 }
{ 2, 0, 0, 0.1 }
{ 3, 0, 0, 0.1 }
{ 4, 0, 0, 0.1 }
{ -4, 0, 4, 0.1 }
{ -3, 0, 4, 0.1 }
{ -2, 0, 4, 0.1 }
{ -1, 0, 4, 0.1 }
{ 0, 0, 4, 0.1 }
{ 1, 0, 4, 0.1 }
{ 2, 0, 4, 0.1 }
{ 3, 0, 4, 0.1 }
{ 4, 0, 4, 0.1 }
{ -4, 0, 3, 0.1 }
{ -3, 0, 3, 0.1 }
{ -2, 0, 3, 0.1 }
{ -1, 0, 3, 0.1 }
{ 0, 0, 3, 0.1 }
{ 1, 0, 3, 0.1 }
{ 2, 0, 3, 0.1 }
{ 3, 0, 3, 0.1 }
{ 4, 0, 3, 0.1 }
{ -4, 0, 2, 0.1 }
{ -3, 0, 2, 0.1 }
{ -2, 0, 2, 0.1 }
{ -1, 0, 2, 0.1 }
{ 0, 0, 2, 0.1 }
{ 1, 0, 2, 0.1 }
{ 2, 0, 2, 0.1 }
{ 3, 0, 2, 0.1 }
{ 4, 0, 2, 0.1 }
{ -4, 0, 1, 0.1 }
{ -3, 0, 1, 0.1 }
{ -2, 0, 1, 0.1 }
{ -1, 0, 1, 0.1 }
{ 0, 0, 1, 0.1 }
{ 1, 0, 1, 0.1 }
{ 2, 0, 1, 0.1 }
{ 3, 0, 1, 0.1 }
{ 4, 0, 1, 0.1 }
}
}
}