Files
TeslaRel410/sda4/HPDAVE/VIDEO/BUILD/HFX.VMF
T
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

191 lines
3.3 KiB
Plaintext

DIV-VIZ2
// file: hfx.vmf
// generated: Sat Aug 5 17:25:43 1995
// from: Wavefront Object File "dummy", and
// Material Library File "hfx.mtl"
// by: mtl2vmf (ver 0.25.01)
// written: by Ken Olsen
HEADER(
VERSION=02:05;
FILETYPE=MATERIAL;
)
{
}
TEXTURE(
NAME=seaunder_scr_tex;
SPECIAL=" SCROLL 0 0 0.011 0.06 \0x00";
)
{
MAP {"hintG"}
MAGNIFY {BILINEAR} // 6 bit bilinear
} // End of texture
TEXTURE(
NAME=seaover_scr_tex;
SPECIAL=" SCROLL 0 0 0.015 0.005 \0x00";
)
{
MAP {"hintG"}
MAGNIFY {BILINEAR} // 6 bit bilinear
} // End of texture
TEXTURE(
NAME=sandmove_scr_tex;
SPECIAL=" SCROLL 0 0 0.015 0.005 \0x00";
)
{
MAP {"hintF"}
MAGNIFY {BILINEAR} // 6 bit bilinear
} // End of texture
TEXTURE(
NAME=sandmoveo_scr_tex;
SPECIAL=" SCROLL 0 0 -0.01 -0.003 \0x00";
)
{
MAP {"hintF"}
MAGNIFY {BILINEAR} // 6 bit bilinear
} // End of texture
TEXTURE(
NAME=hintG_tex;
)
{
MAP {"hintG"}
MAGNIFY {BILINEAR} // 6 bit bilinear
} // End of texture
TEXTURE(
NAME=hintA_tex;
)
{
MAP {"hintA"}
MAGNIFY {BILINEAR} // 6 bit bilinear
} // End of texture
RAMP(NAME=ocean)
{
DATA { 0.6, 0.7, 0.99, 0.0, 0.0, 0.1 }
} // End of ramp
RAMP(NAME=sand)
{
DATA { 0.85, 0.85, 0.85, 1.0, 1.0, 1.0 }
} // End of ramp
RAMP(NAME=fiery)
{
DATA { 0.3, 0.1, 0.1, 0.9, 0.7, 0.3 }
} // End of ramp
MATERIAL(
NAME=seaunder_mtl;
SPECIAL=" IMMUNE 2 \0x00";
)
{
TEXTURE {"seaunder_scr_tex"}
AMBIENT {0.285, 0.929007, 0.626}
DIFFUSE {0.285, 0.924341, 0.626}
EMISSIVE { 0.285, 0.939, 0.626 }
OPACITY { 0.5, 0.5, 0.5 }
RAMP { ocean }
} // End of material
MATERIAL(
NAME=seaover_mtl;
SPECIAL=" IMMUNE 2 \0x00";
)
{
TEXTURE {"seaover_scr_tex"}
AMBIENT {0.285, 0.929007, 0.626}
DIFFUSE {0.285, 0.924341, 0.626}
EMISSIVE { 0.285, 0.939, 0.626 }
} // End of material
MATERIAL(
NAME=brown_mtl;
)
{
AMBIENT {0.5469, 0.333409, 0.1875}
DIFFUSE {0.5469, 0.309286, 0.1875}
} // End of material
MATERIAL(
NAME=white_mtl;
)
{
AMBIENT {1, 1, 1}
DIFFUSE {1, 1, 1}
} // End of material
MATERIAL(
NAME=fsphere_mtl;
SPECIAL=" IMMUNE 0 \0x00";
)
{
AMBIENT {0, 0, 0}
DIFFUSE {0, 0, 0}
EMISSIVE { 0.0, 0.25, 0.3 }
} // End of material
MATERIAL(
NAME=sandmove_mtl;
)
{
TEXTURE {"sandmove_scr_tex"}
AMBIENT {1, 0.910513, 0.7551}
DIFFUSE {1, 0.904695, 0.7551}
RAMP { sand }
} // End of material
MATERIAL(
NAME=sandmoveo_mtl;
)
{
TEXTURE {"sandmoveo_scr_tex"}
AMBIENT {1, 0.910513, 0.7551}
DIFFUSE {1, 0.904695, 0.7551}
OPACITY { 0.5, 0.5, 0.5 }
RAMP { sand }
} // End of material
MATERIAL(
NAME=sand_mtl;
)
{
TEXTURE {"hintG_tex"}
AMBIENT {1, 0.910513, 0.7551}
DIFFUSE {1, 0.904695, 0.7551}
RAMP { sand }
} // End of material
MATERIAL(
NAME=fsphere2_mtl;
SPECIAL=" IMMUNE 0 \0x00";
)
{
TEXTURE {"hintA_tex"}
AMBIENT {0, 0, 0}
DIFFUSE {0, 0, 0}
EMISSIVE { 0.0, 0.3, 0.35 }
} // End of material
MATERIAL(
NAME=innerlight_mtl;
)
{
AMBIENT {1, 1, 1}
DIFFUSE {1, 1, 1}
} // End of material
MATERIAL(
NAME=outerlight_mtl;
)
{
AMBIENT {1, 1, 1}
DIFFUSE {0.5918, 0.519061, 0.5918}
} // End of material