Files
TeslaRel410/sda4/HPDAVE/VIDEO/BUILD/HPROOM.VMF
T
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

212 lines
3.4 KiB
Plaintext

DIV-VIZ2
// file: hproom.vmf
// generated: Thu Aug 3 17:56:24 1995
// from: Wavefront Object File "dummy", and
// Material Library File "hproom.mtl"
// by: mtl2vmf (ver 0.25.01)
// written: by Ken Olsen
HEADER(
VERSION=02:05;
FILETYPE=MATERIAL;
)
{
}
TEXTURE(
NAME=tmpl6_tex;
)
{
MAP {"tmpl"}
BITSLICE {5} // 4 bit mono F
} // End of texture
TEXTURE(
NAME=hintD_tex;
)
{
MAP {"hintD"}
MAGNIFY {BILINEAR} // 6 bit bilinear
} // End of texture
TEXTURE(
NAME=divA8_tex;
)
{
MAP {"divA"}
BITSLICE {7} // 12 bit color (4,4,4)
} // End of texture
TEXTURE(
NAME=divA1_tex;
)
{
MAP {"divA"}
BITSLICE {0} // 4 bit mono A
} // End of texture
TEXTURE(
NAME=divA2_tex;
)
{
MAP {"divA"}
BITSLICE {1} // 4 bit mono B
} // End of texture
TEXTURE(
NAME=divB8_tex;
)
{
MAP {"divB"}
BITSLICE {7} // 12 bit color (4,4,4)
} // End of texture
TEXTURE(
NAME=divC8_tex;
)
{
MAP {"divC"}
BITSLICE {7} // 12 bit color (4,4,4)
} // End of texture
TEXTURE(
NAME=divD8_tex;
)
{
MAP {"divD"}
BITSLICE {7} // 12 bit color (4,4,4)
} // End of texture
TEXTURE(
NAME=divE8_tex;
)
{
MAP {"divE"}
BITSLICE {7} // 12 bit color (4,4,4)
} // End of texture
TEXTURE(
NAME=divB1_tex;
)
{
MAP {"divB"}
BITSLICE {0} // 4 bit mono A
} // End of texture
TEXTURE(
NAME=hintG_tex;
)
{
MAP {"hintG"}
MAGNIFY {BILINEAR} // 6 bit bilinear
} // End of texture
MATERIAL(
NAME=glyph_mtl;
)
{
TEXTURE {"tmpl6_tex"}
AMBIENT {0.5878, 0.482505, 0.4846}
DIFFUSE {0.5878, 0.459051, 0.4846}
} // End of material
MATERIAL(
NAME=sculpt_mtl;
)
{
TEXTURE {"hintD_tex"}
AMBIENT {0.7371, 0.577113, 0.5124}
DIFFUSE {0.7371, 0.555824, 0.5124}
} // End of material
MATERIAL(
NAME=colm1_mtl;
)
{
TEXTURE {"divA8_tex"}
AMBIENT {0.5878, 0.482505, 0.4846}
DIFFUSE {0.5878, 0.459051, 0.4846}
} // End of material
MATERIAL(
NAME=sign1_mtl;
)
{
TEXTURE {"divA1_tex"}
AMBIENT {0.5878, 0.482505, 0.4846}
DIFFUSE {0.5878, 0.459051, 0.4846}
} // End of material
MATERIAL(
NAME=sign2_mtl;
)
{
TEXTURE {"divA2_tex"}
AMBIENT {0.5878, 0.482505, 0.4846}
DIFFUSE {0.5878, 0.459051, 0.4846}
} // End of material
MATERIAL(
NAME=colmB_mtl;
)
{
TEXTURE {"divB8_tex"}
AMBIENT {0.5878, 0.482505, 0.4846}
DIFFUSE {0.5878, 0.459051, 0.4846}
} // End of material
MATERIAL(
NAME=colmC_mtl;
)
{
TEXTURE {"divC8_tex"}
AMBIENT {0.5878, 0.482505, 0.4846}
DIFFUSE {0.5878, 0.459051, 0.4846}
} // End of material
MATERIAL(
NAME=colmD_mtl;
)
{
TEXTURE {"divD8_tex"}
AMBIENT {0.5878, 0.482505, 0.4846}
DIFFUSE {0.5878, 0.459051, 0.4846}
} // End of material
MATERIAL(
NAME=colmE_mtl;
)
{
TEXTURE {"divE8_tex"}
AMBIENT {0.5878, 0.482505, 0.4846}
DIFFUSE {0.5878, 0.459051, 0.4846}
} // End of material
MATERIAL(
NAME=colmA_mtl;
)
{
TEXTURE {"divA8_tex"}
AMBIENT {0.5878, 0.482505, 0.4846}
DIFFUSE {0.5878, 0.459051, 0.4846}
} // End of material
MATERIAL(
NAME=edging_mtl;
)
{
TEXTURE {"divB1_tex"}
AMBIENT {0.0912, 0.329522, 0.5878}
DIFFUSE {0.0912, 0.305435, 0.5878}
} // End of material
MATERIAL(
NAME=sand_mtl;
)
{
TEXTURE {"hintG_tex"}
AMBIENT {1, 0.910513, 0.7551}
DIFFUSE {1, 0.904695, 0.7551}
} // End of material