Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
212 lines
3.4 KiB
Plaintext
212 lines
3.4 KiB
Plaintext
DIV-VIZ2
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// file: hproom.vmf
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// generated: Thu Aug 3 17:56:24 1995
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// from: Wavefront Object File "dummy", and
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// Material Library File "hproom.mtl"
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// by: mtl2vmf (ver 0.25.01)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:05;
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FILETYPE=MATERIAL;
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)
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{
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}
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TEXTURE(
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NAME=tmpl6_tex;
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)
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{
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MAP {"tmpl"}
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BITSLICE {5} // 4 bit mono F
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} // End of texture
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TEXTURE(
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NAME=hintD_tex;
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)
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{
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MAP {"hintD"}
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MAGNIFY {BILINEAR} // 6 bit bilinear
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} // End of texture
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TEXTURE(
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NAME=divA8_tex;
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)
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{
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MAP {"divA"}
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BITSLICE {7} // 12 bit color (4,4,4)
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} // End of texture
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TEXTURE(
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NAME=divA1_tex;
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)
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{
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MAP {"divA"}
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BITSLICE {0} // 4 bit mono A
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} // End of texture
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TEXTURE(
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NAME=divA2_tex;
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)
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{
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MAP {"divA"}
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BITSLICE {1} // 4 bit mono B
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} // End of texture
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TEXTURE(
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NAME=divB8_tex;
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)
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{
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MAP {"divB"}
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BITSLICE {7} // 12 bit color (4,4,4)
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} // End of texture
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TEXTURE(
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NAME=divC8_tex;
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)
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{
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MAP {"divC"}
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BITSLICE {7} // 12 bit color (4,4,4)
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} // End of texture
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TEXTURE(
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NAME=divD8_tex;
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)
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{
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MAP {"divD"}
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BITSLICE {7} // 12 bit color (4,4,4)
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} // End of texture
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TEXTURE(
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NAME=divE8_tex;
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)
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{
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MAP {"divE"}
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BITSLICE {7} // 12 bit color (4,4,4)
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} // End of texture
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TEXTURE(
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NAME=divB1_tex;
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)
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{
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MAP {"divB"}
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BITSLICE {0} // 4 bit mono A
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} // End of texture
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TEXTURE(
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NAME=hintG_tex;
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)
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{
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MAP {"hintG"}
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MAGNIFY {BILINEAR} // 6 bit bilinear
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} // End of texture
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MATERIAL(
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NAME=glyph_mtl;
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)
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{
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TEXTURE {"tmpl6_tex"}
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AMBIENT {0.5878, 0.482505, 0.4846}
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DIFFUSE {0.5878, 0.459051, 0.4846}
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} // End of material
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MATERIAL(
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NAME=sculpt_mtl;
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)
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{
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TEXTURE {"hintD_tex"}
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AMBIENT {0.7371, 0.577113, 0.5124}
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DIFFUSE {0.7371, 0.555824, 0.5124}
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} // End of material
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MATERIAL(
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NAME=colm1_mtl;
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)
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{
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TEXTURE {"divA8_tex"}
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AMBIENT {0.5878, 0.482505, 0.4846}
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DIFFUSE {0.5878, 0.459051, 0.4846}
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} // End of material
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MATERIAL(
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NAME=sign1_mtl;
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)
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{
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TEXTURE {"divA1_tex"}
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AMBIENT {0.5878, 0.482505, 0.4846}
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DIFFUSE {0.5878, 0.459051, 0.4846}
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} // End of material
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MATERIAL(
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NAME=sign2_mtl;
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)
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{
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TEXTURE {"divA2_tex"}
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AMBIENT {0.5878, 0.482505, 0.4846}
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DIFFUSE {0.5878, 0.459051, 0.4846}
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} // End of material
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MATERIAL(
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NAME=colmB_mtl;
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)
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{
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TEXTURE {"divB8_tex"}
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AMBIENT {0.5878, 0.482505, 0.4846}
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DIFFUSE {0.5878, 0.459051, 0.4846}
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} // End of material
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MATERIAL(
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NAME=colmC_mtl;
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)
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{
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TEXTURE {"divC8_tex"}
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AMBIENT {0.5878, 0.482505, 0.4846}
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DIFFUSE {0.5878, 0.459051, 0.4846}
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} // End of material
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MATERIAL(
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NAME=colmD_mtl;
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)
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{
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TEXTURE {"divD8_tex"}
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AMBIENT {0.5878, 0.482505, 0.4846}
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DIFFUSE {0.5878, 0.459051, 0.4846}
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} // End of material
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MATERIAL(
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NAME=colmE_mtl;
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)
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{
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TEXTURE {"divE8_tex"}
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AMBIENT {0.5878, 0.482505, 0.4846}
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DIFFUSE {0.5878, 0.459051, 0.4846}
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} // End of material
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MATERIAL(
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NAME=colmA_mtl;
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)
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{
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TEXTURE {"divA8_tex"}
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AMBIENT {0.5878, 0.482505, 0.4846}
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DIFFUSE {0.5878, 0.459051, 0.4846}
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} // End of material
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MATERIAL(
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NAME=edging_mtl;
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)
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{
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TEXTURE {"divB1_tex"}
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AMBIENT {0.0912, 0.329522, 0.5878}
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DIFFUSE {0.0912, 0.305435, 0.5878}
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} // End of material
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MATERIAL(
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NAME=sand_mtl;
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)
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{
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TEXTURE {"hintG_tex"}
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AMBIENT {1, 0.910513, 0.7551}
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DIFFUSE {1, 0.904695, 0.7551}
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} // End of material
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