Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
41 lines
931 B
Plaintext
41 lines
931 B
Plaintext
DIV-VIZ2
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// file: seatop2.vgf
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// generated: Thu Jun 22 20:09:29 1995
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// from: Wavefront Object File "seatop2.obj", and
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// Material Library File "subskin.mtl"
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// by: obj2vgf (ver 0.25.00)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:05;
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UNIT=m;
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SCALE=1.0;
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FILETYPE=GEOMETRY;
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)
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{
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}
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OBJECT(
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)
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{
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GEOGROUP
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(
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F_MATERIAL="subskin:seaunder_mtl";
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VERTEX=2D_TEXTURE;
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)
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{
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PMESH {
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VERTEX_POOL {
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{ 125.0000, -1.0099, -125.0000, 5.50000000, 5.50000000} /* 0 */
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{ 125.0000, -0.9901, 125.0000, 5.50000000, 0.50000000} /* 1 */
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{-125.0000, -0.9901, 125.0000, 0.50000000, 0.50000000} /* 2 */
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{-125.0000, -1.0099, -125.0000, 0.50000000, 5.50000000} /* 3 */
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}
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CONNECTION_LIST (PCOUNT=4) {
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{0, 1, 2, 3}
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}
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} // End of pmesh
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} // End of geogroup
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} // End of object
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