Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
23 lines
711 B
Batchfile
23 lines
711 B
Batchfile
@ECHO Off
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rem *******
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rem * Standard autoexec.bat for field pods, this should not be edited without
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rem * approval from STS
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rem *******
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PATH C:\;C:\NWDOS;C:\NWCLIENT;C:\VGL_LABS
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VERIFY OFF
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PROMPT $P$G
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SET NWDOSCFG=C:\NWDOS
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SET FBP_USER=Virtual World Entertainment
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rem
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rem *** load the network stuff
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rem
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lh c:\nwclient\lsl
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lh c:\nwclient\lnepci
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lh c:\nwclient\odipkt
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NWCACHE 1024 1024 /LEND=OFF /DELAY=1000
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call PARAMETR.bat Rel410 BT POD SLOW SVGA
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if exist c:\%VERSION%\%PREFGAME%\last.spl copy c:\%VERSION%\%PREFGAME%\last.spl c:\%VERSION%\%PREFGAME%\bad.spl
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if exist c:\%VERSION%\%PREFGAME%\last.spl del c:\%VERSION%\%PREFGAME%\last.spl
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call c:\vgl_labs\update.bat
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c:\vgl_labs\go.bat
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