Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
21 lines
295 B
AMPL
21 lines
295 B
AMPL
[video]
|
|
;
|
|
; tnt.mod - Tent
|
|
;
|
|
object=tnt.bgf
|
|
rubble=tntd.bgf
|
|
|
|
[collision]
|
|
name=tnt_cv.sld
|
|
|
|
[gauge]
|
|
image=tnt_ga.gim
|
|
|
|
[gamedata]
|
|
class=CulturalIconClassID
|
|
DamageZones=sml.dmg
|
|
StoppingCollisionVolume=0
|
|
ExplosionModelFile=smldead
|
|
TimeDelay=0.5
|
|
//CrunchExplosionModelFile=smldead
|