Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
67 lines
1.4 KiB
AMPL
67 lines
1.4 KiB
AMPL
[video]
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skeleton=sti.skl
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skeletona=sti.skl
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[collision]
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name=sti_cv.sld
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[gamedata]
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class=MechClassID
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MoverMass=2000.0
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MomentOfInertia=1.75 3.125 1.75
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PositiveLinearDragCoefficients=0.14 0.4 0.07
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NegativeLinearDragCoefficients=0.14 0.2 0.08
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AngularDragCoefficients=0.3 0.5 0.3
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FrictionCoefficient=0.1
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ElasticityCoefficient=0.2
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MinimumBounceSpeed=0.2
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MaxAcceleration=4.8
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AnimationPrefix=sti
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Subsystems=strider.sub
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DamageZones=strider.dmg
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RelativeMechValue=1.0
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[ControlMappings]
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Thrustmaster=stithr.ctl
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L4=stil4.ctl
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[animations]
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animationtransition=stiswr.ani
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animation=stiwwl.ani
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animation=stiwwr.ani
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animation=stiwsr.ani
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animation=stiwsl.ani
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animationtransition=stiwrl.ani
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animationtransition=stiwrr.ani
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animation=stirrl.ani
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animation=stirrr.ani
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animation=stirwl.ani
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animation=stirwr.ani
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animation=stibmp.ani
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animationtransition=stiswri.ani
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animation=stiwwli.ani
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animation=stiwwri.ani
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animation=stiwsri.ani
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animation=stiwsli.ani
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animationtransition=stiwrli.ani
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animationtransition=stiwrri.ani
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animation=stirrli.ani
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animation=stirrri.ani
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animation=stirwli.ani
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animation=stirwri.ani
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animation=stibmpi.ani
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animation=stibbl.ani
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animation=stibbr.ani
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animation=stibsl.ani
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animation=stibsr.ani
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animationtransition=stisbl.ani
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animationtransition=stisbr.ani
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animation=stibbli.ani
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animation=stibbri.ani
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animation=stibsli.ani
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animation=stibsri.ani
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animationtransition=stisbli.ani
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animationtransition=stisbri.ani
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