Files
TeslaRel410/BORLAND/BC45/EXAMPLES/CLASSLIB/BIDSAPI/STREAMS/STRMPNT.CPP
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

113 lines
2.4 KiB
C++

// ---------------------------------------------------------------------------
// Copyright (C) 1994 Borland International
// strmpnt.cpp
// Helper file for streaming examples.
// ---------------------------------------------------------------------------
#include "strmpnt.h"
//
// T2DPoint
//
T2DPoint::T2DPoint(int i, int j)
: X(i), Y(j)
{
}
void T2DPoint::Draw()
{
cout << "Drawing 2D point at " << X << ", " << Y << endl;
}
IMPLEMENT_CASTABLE(T2DPoint);
IMPLEMENT_STREAMABLE(T2DPoint);
void T2DPoint::Streamer::Write(opstream& os) const
{
os << GetObject()->X << GetObject()->Y;
}
void *T2DPoint::Streamer::Read(ipstream& in, uint32) const
{
in >> GetObject()->X >> GetObject()->Y;
return GetObject();
}
//
// T3DPoint
//
T3DPoint::T3DPoint(int i, int j, int k)
: T2DPoint(i, j), Z(k)
{
}
void T3DPoint::Draw()
{
cout << "Drawing 3D point at " << X << ", " << Y << ", " << Z << endl;
}
IMPLEMENT_CASTABLE1(T3DPoint, T2DPoint);
IMPLEMENT_STREAMABLE1(T3DPoint, T2DPoint);
void T3DPoint::Streamer::Write(opstream& os) const
{
WriteBaseObject((T2DPoint*)GetObject(), os);
os << GetObject()->Z;
}
void *T3DPoint::Streamer::Read(ipstream& in, uint32) const
{
ReadBaseObject((T2DPoint*)GetObject(), in);
in >> GetObject()->Z;
return GetObject();
}
//
// Color
//
TColor::TColor(int i, int j, int k)
: R(i), G(j), B(k)
{
}
void TColor::DisplayColor()
{
cout << "Color (" << R << ", " << G << ", " << B << ")" << endl;
}
//
// T2DPointColor
//
T2DPointColor::T2DPointColor(int x, int y, int r, int g, int b)
: T2DPoint(x, y), TColor(r, g, b)
{
}
void T2DPointColor::Draw()
{
DisplayColor();
T2DPoint::Draw();
}
IMPLEMENT_CASTABLE2(T2DPointColor, T2DPoint, TColor);
IMPLEMENT_STREAMABLE2(T2DPointColor, T2DPoint, TColor);
void T2DPointColor::Streamer::Write(opstream& os) const
{
WriteBaseObject((T2DPoint*)GetObject(), os);
// Since TColor is not streamable (i.e. not derived from TStreamableBase
// we'll write out the data members of it only.
// Similarly for T2DPointColor::Streamer::Read().
os << GetObject()->R << GetObject()->G << GetObject()->B;
}
void *T2DPointColor::Streamer::Read(ipstream& in, uint32) const
{
ReadBaseObject((T2DPoint*)GetObject(), in);
in >> GetObject()->R >> GetObject()->G >> GetObject()->B;
return GetObject();
}