Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
34 lines
742 B
C++
34 lines
742 B
C++
/*
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-- ----------------------------------------------------------------------------
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--
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-- Copyright 1994 Division Limited.
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-- All Rights Reserved
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--
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--
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-- System : dVS 2.1
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-- Module : libvc
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-- Object Name : $RCSfile: vcerror.h,v $
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-- Revision : $Revision: 1.1 $
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-- Date : $Date: 95/05/18 10:24:15 $
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-- Author : $Author: john $
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--
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-- Description
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-- Vcerror routines.
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--
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-- Notes
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--
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-- History
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--
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--
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-- ----------------------------------------------------------------------------
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*/
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#ifndef __VCERROR_H__
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#define __VCERROR_H__
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void VC_Warn(char *format, ...);
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void VC_Error(char *format, ...);
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void VC_Fatal(char *format, ...);
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#endif /* __VCERROR_H__ */
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