Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
143 lines
3.6 KiB
C++
143 lines
3.6 KiB
C++
//===========================================================================//
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// File: demopack.hpp //
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// Project: Red Planet //
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// Contents: Interface specification for vectored thrust vehicles //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 03/11/95 GAC Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(DEMOPACK_HPP)
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# define DEMOPACK_HPP
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# if !defined(RIVET_HPP)
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# include <rivet.hpp>
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# endif
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struct DemolitionPack__ModelResource :
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public Rivet::ModelResource
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{
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Scalar
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blastRadiusSquared;
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Scalar
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detectionRadiusSquared;
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Scalar
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fuseTime;
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Scalar
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concussiveForce;
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};
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//##########################################################################
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//#################### DemolitionPack #############################
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//##########################################################################
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class DemolitionPack :
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public Rivet
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{
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public:
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static Derivation ClassDerivations;
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static SharedData DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Attribute Support
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//
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#if 0
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public:
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enum {
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NextAttributeID
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};
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private:
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static const IndexEntry AttributePointers[];
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protected:
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static AttributeIndexSet AttributeIndex;
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#endif
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Model support
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//
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public:
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enum {
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DefaultFlags = Mover::DefaultFlags|NoCollisionTestFlag
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};
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typedef void (DemolitionPack::*Performance)(Scalar time_slice);
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void
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SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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void
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MoveAndHunt(Scalar time_slice);
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void
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Hunt(Scalar time_slice);
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void
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ProcessCollision(
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Scalar time_slice,
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BoxedSolidCollision &collision,
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const Point3D &old_position,
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Damage *damage
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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public:
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typedef DemolitionPack__ModelResource ModelResource;
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static DemolitionPack*
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Make(MakeMessage *creation_message);
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DemolitionPack(
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MakeMessage *creation_message,
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SharedData &virtual_data = DefaultData
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);
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~DemolitionPack();
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Logical
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TestInstance() const;
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static int
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CreateModelResource(
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ResourceFile *resource_file,
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const char *model_name,
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NotationFile *model_file,
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const ResourceDirectories *directories,
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ModelResource* model = NULL
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Local Data
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//
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public:
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Scalar
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blastRadiusSquared;
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Scalar
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detectionRadiusSquared;
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Scalar
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fuseTime;
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Scalar
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concussiveForce;
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};
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#endif
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