Files
TeslaRel410/CODE/RP/RP/DEMOPACK.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

143 lines
3.6 KiB
C++

//===========================================================================//
// File: demopack.hpp //
// Project: Red Planet //
// Contents: Interface specification for vectored thrust vehicles //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 03/11/95 GAC Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(DEMOPACK_HPP)
# define DEMOPACK_HPP
# if !defined(RIVET_HPP)
# include <rivet.hpp>
# endif
struct DemolitionPack__ModelResource :
public Rivet::ModelResource
{
Scalar
blastRadiusSquared;
Scalar
detectionRadiusSquared;
Scalar
fuseTime;
Scalar
concussiveForce;
};
//##########################################################################
//#################### DemolitionPack #############################
//##########################################################################
class DemolitionPack :
public Rivet
{
public:
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static Derivation ClassDerivations;
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Attribute Support
//
#if 0
public:
enum {
NextAttributeID
};
private:
static const IndexEntry AttributePointers[];
protected:
static AttributeIndexSet AttributeIndex;
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Model support
//
public:
enum {
DefaultFlags = Mover::DefaultFlags|NoCollisionTestFlag
};
typedef void (DemolitionPack::*Performance)(Scalar time_slice);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
void
MoveAndHunt(Scalar time_slice);
void
Hunt(Scalar time_slice);
void
ProcessCollision(
Scalar time_slice,
BoxedSolidCollision &collision,
const Point3D &old_position,
Damage *damage
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
typedef DemolitionPack__ModelResource ModelResource;
static DemolitionPack*
Make(MakeMessage *creation_message);
DemolitionPack(
MakeMessage *creation_message,
SharedData &virtual_data = DefaultData
);
~DemolitionPack();
Logical
TestInstance() const;
static int
CreateModelResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories,
ModelResource* model = NULL
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Local Data
//
public:
Scalar
blastRadiusSquared;
Scalar
detectionRadiusSquared;
Scalar
fuseTime;
Scalar
concussiveForce;
};
#endif