Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
//===========================================================================//
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// File: rpdirect.hh //
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// Project: Red Planet //
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// Contents: Chooses from a Selection of Camerea's and provides information //
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// to any number of cameraship's as to which player to follow //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 12/12/95 JM Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined (RPDIRECT_HPP)
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#define RPDIRECT_HPP
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# if !defined (DIRECTOR_HPP)
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# include <director.hpp>
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# endif
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class RPPlayer;
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class RPCameraDirector :
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public CameraDirector
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static Derivation ClassDerivations;
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static SharedData DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Simulation Support
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//
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public:
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typedef void
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(RPCameraDirector::*Performance)(Scalar time_slice);
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void
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SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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void
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CreateRPCameraShip(Scalar);
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void
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BeARPDirector(Scalar);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction Support
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//
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RPCameraDirector(
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MakeMessage *creation_message,
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SharedData &virtual_data = DefaultData
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);
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static RPCameraDirector*
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RPCameraDirector::Make(CameraDirector::MakeMessage *creation_message);
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~RPCameraDirector();
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Logical
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TestInstance() const;
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protected:
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RPPlayer
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*currentWatchedPlayer;
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Logical
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martianFootball;
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};
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#endif
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