Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
162 lines
4.6 KiB
C++
162 lines
4.6 KiB
C++
//===========================================================================//
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// File: vtvpwr.hh //
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// Project: Red Planet //
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// Contents: Interface specification for vectored thrust vehicles //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 01/23/95 JMA Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(THRUSTER_HPP)
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# define THRUSTER_HPP
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# if !defined(VTVSUB_HPP)
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# include <vtvsub.hpp>
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# endif
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class Joint;
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//##########################################################################
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//################## Thruster::SubsystemResource #####################
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//##########################################################################
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struct Thruster__SubsystemResource:
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public Subsystem::SubsystemResource
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{
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int jointIndex;
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Scalar maxThrusterRotationRate;
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Logical primeThruster;
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};
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//##########################################################################
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//################### Thruster::UpdateRecord ####################
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//##########################################################################
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struct Thruster__UpdateRecord :
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public VTVSubsystem::UpdateRecord
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{
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Scalar
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thrusterRotation;
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};
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//##########################################################################
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//############################ Thruster ##############################
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//##########################################################################
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class Thruster:
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public Subsystem
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static Derivation ClassDerivations;
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static SharedData DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Message Support
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//
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#if 0
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private:
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static const HandlerEntry MessageHandlerEntries[];
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protected:
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static MessageHandlerSet MessageHandlers;
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#endif
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Attribute Support
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//
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public:
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enum {
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ThrusterOffsetAttributeID = Subsystem::NextAttributeID,
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ThrusterPositionAttributeID,
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CurrentAccelerationAttributeID,
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CurrentHeightAttributeID,
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MaxThrusterRotationRateAttributeID,
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MomentArmAttributeID,
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MomentArmLengthAttributeID,
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NextAttributeID
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};
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private:
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static const IndexEntry AttributePointers[];
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protected:
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static AttributeIndexSet AttributeIndex;
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//
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// public attribute declarations go here
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//
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public:
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Point3D thrusterOffset;
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Joint *thrusterPosition;
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Scalar
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currentAcceleration,
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currentHeight,
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maxThrusterRotationRate,
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powerScale,
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momentArmLength;
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Vector3D
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momentArm;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Model Support
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//
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public:
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typedef void
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(Thruster::*Performance)(Scalar time_slice);
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typedef Thruster__UpdateRecord UpdateRecord;
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void
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PrimeThruster(Scalar time_slice);
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void
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SlaveThruster(Scalar time_slice);
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void
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PrimeDeadReckon(Scalar time_slice);
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void
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SlaveDeadReckon(Scalar time_slice);
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void
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SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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VTV*
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GetEntity()
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{Check(this); return Cast_Object(VTV*, Subsystem::GetEntity());}
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protected:
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void
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WriteUpdateRecord(Simulation::UpdateRecord *message, int update_model);
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void
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ReadUpdateRecord(Simulation::UpdateRecord *message);
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Scalar
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updatedPosition;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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public:
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typedef Thruster__SubsystemResource SubsystemResource;
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Thruster(
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VTV *owner,
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int subsystem_ID,
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SubsystemResource *subsystem_resource
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);
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~Thruster();
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Logical
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TestInstance() const;
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};
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#endif
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