Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
29 lines
445 B
Plaintext
29 lines
445 B
Plaintext
[OneDamage]
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ExplosionModelFile=dam1hit
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DamageLevel=0.2
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TimeDelay=0.0
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[TwoDamage]
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ExplosionModelFile=dam2hit
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DamageLevel=0.4
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TimeDelay=0.0
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[ThreeDamage]
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ExplosionModelFile=dam3hit
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DamageLevel=0.6
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TimeDelay=0.0
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[FourDamage]
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ExplosionModelFile=dam4hit
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DamageLevel=0.8
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TimeDelay=0.0
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[DestroyedExplosion]
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ExplosionModelFile=desthit
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GraphicState=Destroyed
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[GoneExplosion]
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ExplosionModelFile=desthit
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GraphicState=Gone
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