Files
TeslaRel410/CONTENT/RP/MODELS/FLEA.BAK
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

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Plaintext

[video]
skeleton=san.skl
skeletons=sas.skl
skeletont=sat.skl
skeletono=san.skl
skeletona=saa.skl
skeletonb=sab.skl
skeletonc=sac.skl
skeletond=saa.skl
[collision]
name=sa_cv.sld
[gauge]
image=sp_ga.gim
[audio]
external=vtvext.scp
internal=flea.scp
[gamedata]
class=VTVClassID
MoverMass=800.0
MomentOfInertia=1.89 3.125 1.89
PositiveLinearDragCoefficients=0.14 0.3 0.085
NegativeLinearDragCoefficients=0.14 0.3 0.064
AngularDragCoefficients=1.5 0.5 1.5
FrictionCoefficient=0.4
ElasticityCoefficient=0.2
MinimumBounceSpeed=0.2
MaxAcceleration=6.3
MaxThrusterRotationRate=4.7
GroundEffectDomainSquared=0.3
GroundEffectRange=17.0
MaxYawVelocity=50.0
MaxAngularAcceleration=0.0 4.7 0.0
AngularSpringFactor=17.0
BankFactor=1.5
DeathSpeed=275.0
DeathScoreLoss=250.0
MaxImpactSpeed=165.0
Subsystems=flea.sub
DamageZones=flea.dmg
[ControlMappings]
Thrustmaster=dpthr.ctl
L4=dpl4.ctl