Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
107 lines
1.4 KiB
Plaintext
107 lines
1.4 KiB
Plaintext
DIV-VIZ2
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// file: divcal.vmf
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// generated: Wed Apr 19 19:12:30 1995
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// from: Wavefront Object File "dummy", and
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// Material Library File "divcal.mtl"
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// by: mtl2vmf (ver 0.25.01)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:05;
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FILETYPE=MATERIAL;
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)
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{
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}
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MATERIAL(
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NAME=white_mtl;
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)
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{
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DIFFUSE {0.8, 0.8, 0.8}
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} // End of material
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MATERIAL(
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NAME=yellow_mtl;
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)
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{
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DIFFUSE {1, 1, 0}
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} // End of material
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MATERIAL(
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NAME=aqua_mtl;
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)
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{
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DIFFUSE {0, 1, 1}
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} // End of material
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MATERIAL(
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NAME=green_mtl;
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)
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{
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DIFFUSE {0, 1, 0}
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} // End of material
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MATERIAL(
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NAME=purple_mtl;
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)
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{
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DIFFUSE {1, 0, 1}
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} // End of material
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MATERIAL(
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NAME=red_mtl;
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)
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{
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DIFFUSE {1, 0, 0}
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} // End of material
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MATERIAL(
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NAME=blue_mtl;
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)
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{
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DIFFUSE {0, 0, 1}
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} // End of material
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MATERIAL(
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NAME=black_mtl;
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)
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{
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DIFFUSE {0.0742, 0.0742, 0.0742}
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} // End of material
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MATERIAL(
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NAME=grey1_mtl;
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)
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{
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DIFFUSE {0.1484, 0.1484, 0.1484}
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} // End of material
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MATERIAL(
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NAME=superblack_mtl;
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)
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{
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DIFFUSE {0, 0, 0}
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} // End of material
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MATERIAL(
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NAME=ire1_mtl;
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)
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{
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DIFFUSE {0.0312, 0.2422, 0.3476}
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} // End of material
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MATERIAL(
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NAME=ire2_mtl;
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)
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{
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DIFFUSE {1, 1, 1}
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} // End of material
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MATERIAL(
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NAME=ire3_mtl;
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)
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{
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DIFFUSE {0.2266, 0, 0.4922}
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} // End of material
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