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TeslaRel410/sda4/CONVERT/RAPTOR/CTOPSIDE.V2Z
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CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

79 lines
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DIV-VIZ2
// file: ctopside.v2z
// generated: Fri Aug 26 20:32:50 1994
// from: Wavefront Object File "ctopside.obj", and
// Material Library File "raptor.mtl"
// by: obj2viz (ver 0.74.01)
// written: by Ken Olsen
HEADER(
VERSION=02:02;
UNIT=MM;
SCALE=1000.0;
FILETYPE=GEOMETRY
)
{
}
TEXTURE(NAME=raptop_tex)
{
MAP {"rapglom"}
MINIFY {BILINEAR} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
MATERIAL(NAME=raptop_mtl)
{
TEXTURE {raptop_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.16, 0.3, 0.09}
} // End of material
OBJECT(
)
{
PATCH(
F_MATERIAL=raptop_mtl;
VERTEX=2D_TEXTURE;
)
{
PMESH {
VERTEX_POOL {
{-2.5, 2.5, 2.5, 0, 1}
{-2.5, -2.5, 2.5, 0, 0}
{2.5, -2.5, 2.5, 1, 0}
{2.5, 2.5, 2.5, 1, 1}
{2.5, 2.5, -2.5, 0, 1}
{2.5, -2.5, -2.5, 0, 0}
{-2.5, -2.5, -2.5, 1, 0}
{-2.5, 2.5, -2.5, 1, 1}
{2.5, 2.5, 2.5, 0, 1}
{2.5, -2.5, 2.5, 0, 0}
{2.5, -2.5, -2.5, 1, 0}
{2.5, 2.5, -2.5, 1, 1}
{-2.5, 2.5, -2.5, 0, 1}
{-2.5, 2.5, 2.5, 0, 0}
{2.5, 2.5, 2.5, 1, 0}
{2.5, 2.5, -2.5, 1, 1}
{-2.5, 2.5, -2.5, 0, 1}
{-2.5, -2.5, -2.5, 0, 0}
{-2.5, -2.5, 2.5, 1, 0}
{-2.5, 2.5, 2.5, 1, 1}
{-2.5, -2.5, 2.5, 0, 1}
{-2.5, -2.5, -2.5, 0, 0}
{2.5, -2.5, -2.5, 1, 0}
{2.5, -2.5, 2.5, 1, 1}
}
CONNECTION_LIST (PCOUNT=4) {
{0, 1, 2, 3}
{4, 5, 6, 7}
{8, 9, 10, 11}
{12, 13, 14, 15}
{16, 17, 18, 19}
{20, 21, 22, 23}
}
} // End of pmesh
} // End of patch
} // End of object