Files
TeslaRel410/emulator/render-bridge/dosboxlog.txt
T
CydandClaude Fable 5 af010c18c2 BT410 5.3.63: the mech gets both skeleton and engine renderables
MakeEntityRenderables no longer stops after the skeleton.  It builds ours AND
chains DPLRenderer, which is what creates the RootRenderable and the
DPLEyeRenderable the camera follows.  Verified over three runs:

  [mer] 208 class=3001 view=1 res=1
     [vid] type=1 file='mad.skl'
  [skl] video\mad.skl -> 26 nodes, 19 objects
     [chain] into DPLRenderer, skeleton=yes, stack at 0x12dde7

No fault, mission launches, sim runs.  Worth noting separately: the engine's
eyepoint construction -- prime suspect for the page fault through most of a
session -- runs perfectly here, with the stack at 0x12dde7, right beside the
main loop's frame.  Both are consistent with the corrected finding that the
fault is a live-RIO artifact at a fixed DPMI host address.

The camera still does not move: two frames six seconds apart differ by zero
pixels while [sim] shows the mech travelling from (487,20,288) to (493,20,301),
and the bridge reads cam (0.0, 10.0, 0.0) -- world origin plus eye height.  So
the eye renderable was necessary but not sufficient.

Eliminated by reading our own code rather than guessing: the viewpoint entity
IS the mech (BTL4APP.CPP:354), the video renderer IS linked to it
(APP.CPP:1337), and SetupCull would Fail() loudly if the mech lacked
"siteeyepoint" or EyepointRotation -- neither Fail appears.  That leaves the
path from SetupCull's worldToEyeMatrix to what the bridge reads off the wire,
which is bridge territory rather than reconstruction territory.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 08:36:51 -05:00

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LOG: Early LOG Init complete
LOG: CONFIG: Loaded config file: C:/VWE/TeslaRel410/emulator/render-bridge/pod_render_norio.conf
LOG: DOSBox-X's working directory: C:\VWE\TeslaRel410\emulator\src\src
LOG: Logging init: beginning logging proper. This is the end of the early init logging
LOG: Logging: No logfile was given. All further logging will be discarded.
LOG: DOSBox-X version 2026.06.02 Commit d75a57c (MinGW SDL2 64-bit)
LOG: Prevent capture: 0
LOG: SDL: version 2.32.10, Video windows, Audio directsound
LOG: EXPERIMENTAL: Debugger enabled for MinGW build, DOSBox-X crashes depending on the terminal software you use. Launching from command prompt (cmd.exe) is recommended.
LOG: Windows keyboard layout ID is 0x0409
LOG: Host keyboard layout is now us (US English)
LOG: Mapper keyboard layout is now us (US English)
LOG: SDL2 reports desktop display mode 3440 x 1440
LOG: OpenGL Version : 4.6.0 NVIDIA 610.47
LOG: Configured windowposition: -
LOG: SDL: Current window pixel format: SDL_PIXELFORMAT_RGB888
LOG: SDL: You are running in 24 bpp mode, this will slow down things!
LOG: Releasing keyboard
LOG: SDL: Windows 11 round corners will be disabled.
LOG: Screen report: Method 'Win98base' (3440.000 x 1440.000 pixels) at (0.000 x 0.000) (910.167 x 381.000 mm) (35.833 x 15.000 in) (96.000 x 96.000 DPI)
LOG: ISA BCLK: 8333333.333Hz (25000000/3)
LOG: monopal: green,
LOG: Active save slot: 1 [Empty]
LOG: USING AVI+ZMBV
LOG: Pentium CMPXCHG8B emulation is enabled
LOG: Max 1073741824 sz 32768
LOG: Final 32768
LOG: Final arrangement: Below 4GB = 32768KB, Above 4GB = 0KB
LOG: VPXLOG: fifosock listening on 127.0.0.1:8621
LOG: VPXLOG: live render backend started
LOG: VPXLOG: base 0x150 respond=1 handshakes=3 log='C:\Users\cyd\AppData\Local/Temp/vwe-pod/vpxresp.txt'
LOG: MIDI:Opened device:win32
LOG: mic_input: Selected microphone device: Microphone (Steam Streaming Microphone)
LOG: One joystick reported, initializing with 4axis
LOG: Using joystick Xbox One Controller with 6 axes, 16 buttons and 1 hat(s)
LOG: VOODOO LFB now at d0000000
LOG: Serial2: BASE 2f8h
LOG: Serial2: namedpipe client of \\.\pipe\vplasma (poll 1.00ms burst x1)
LOG: Serial2: namedpipe connected to \\.\pipe\vplasma
LOG: Serial3: BASE 3e8h
LOG: Serial: port 3 will write to file C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
LOG: Parallel1: BASE 378h
LOG: MPU-401 Registering I/O ports as if IBM PC MPU-401 at base 330h
LOG: Memory I/O complexity optimization enabled aka option 'memory io optimization 1'. If the game or demo is unable to draw to the screen properly, set the option to false.
LOG: The 'scanline render on demand' option is available and may provide a modest boost in video render performance if set to true.
LOG: Allocated APM BIOS pm entry point at f000:ce40
LOG: Writing code to fce40
LOG: Writing code to fce60
LOG: Windows: IID_ITaskbarList3 is available
LOG: ISA Plug & Play BIOS enabled
LOG: VGA ROM BIOS init callback
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750