- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
75 lines
2.2 KiB
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75 lines
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//----------------------------------------------------------------------------
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// ObjectWindows - (C) Copyright 1993 by Borland International
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//----------------------------------------------------------------------------
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// style dialog ids
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//
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#define ID_WS_POPUP 301
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#define ID_WS_MINIMIZE 302
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#define ID_WS_MAXIMIZE 303
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#define ID_WS_CAPTION 304
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#define ID_WS_BORDER 305
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#define ID_WS_DLGFRAME 306
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#define ID_WS_VSCROLL 307
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#define ID_WS_HSCROLL 308
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#define ID_WS_SYSMENU 309
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#define ID_WS_THICKFRAME 310
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#define ID_WS_MINIMIZEBOX 311
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#define ID_WS_MAXIMIZEBOX 312
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#define ID_WS_OVERLAPPEDWINDOW 313
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#define ID_WS_POPUPWINDOW 314
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#define ID_WS_CHILDWINDOW 315
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#define ID_WS_CLIPSIBLINGS 316
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#define ID_WS_CLIPCHILDREN 317
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#define ID_WS_VISIBLE 318
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#define ID_WS_DISABLED 319
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#define ID_WS_OVERLAPPED 320
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#define ID_WS_CHILD 321
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#define ID_CLEARALL 322
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// change the metrics dialog
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//
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#define ID_X 101
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#define ID_Y 102
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#define ID_WIDTH 103
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#define ID_HEIGHT 104
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#define ID_LAYOUT 105
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#define ID_WINDOWLIST 108
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#define ID_MYEDGE 110
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#define ID_RELWIN 111
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#define ID_RELATIONSHIP 112
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#define ID_OTHEREDGE 113
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#define ID_VALUE 114
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#define ID_UNITS 115
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#define ID_Y2_VALUE 127
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#define ID_Y2_OTHEREDGE 124
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#define ID_Y2_RELWIN 123
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#define ID_Y2_RELATIONSHIP 122
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#define ID_Y2_MYEDGE 121
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#define ID_Y1_UNITS 416
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#define ID_Y2_UNITS 130
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#define ID_Y1_VALUE 417
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#define ID_Y1_OTHEREDGE 413
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#define ID_Y1_RELWIN 415
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#define ID_Y1_RELATIONSHIP 414
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#define ID_Y1_MYEDGE 412
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#define ID_X2_UNITS 410
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#define ID_X2_VALUE 411
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#define ID_X2_OTHEREDGE 407
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#define ID_X2_RELWIN 409
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#define ID_X2_RELATIONSHIP 408
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#define ID_X2_MYEDGE 406
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#define ID_X1_UNITS 404
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#define ID_X1_VALUE 405
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#define ID_X1_OTHEREDGE 400
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#define ID_X1_RELWIN 403
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#define ID_X1_RELATIONSHIP 402
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#define ID_X1_MYEDGE 401
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// Main window menu commands
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//
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#define CM_LAYOUT 201
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#define CM_RELAYOUT 202
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