The tlink32 campaign after the checkpoint: eleven engine bodies back-dated from BT412 (rotation player team explode dropzone terrain cultural receiver subsystm app l4gauge - the Application core included), the WinTesla-ectomy handled by backdate.py's new unwrap rules (accessor-fn statics -> 1995 static objects, decl rewrites, pointer->reference Derivation ctor, 2007 windowed- gauge/console-marshal/idle-pump excisions), staged statics TUs opened for the game classes (MECH/BTPLAYER/BTDIRECT/PROJTILE/MISSILE/BTL4MPPR .CPP + L4APP/ NETWORK engine statics). State: every compiled symbol short of the shallow graph RESOLVED (the 52- and 17-symbol ledgers burned to zero); with 32stub.exe in place the linker reaches full vtable closure and emits the deep ledger (~210 symbols, UNRESOLVED- LEDGER.txt): remaining engine bodies (objstrm cstr gauge/gaugrend graphics pixelmap palette resfile ray scnrole explosion-table), the DOS driver extern layer (_SVGA*/_PCSerial*/_PCSPAK*/joystick/netnub/sosMIDI), the full L4App body, and the real game-TU frontier (Mech::Make et al.). Recipe proven for every category. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
40 lines
1.5 KiB
C++
40 lines
1.5 KiB
C++
//===========================================================================//
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// File: mech.cpp //
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// Project: BattleTech Brick: Entity Manager //
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// Contents: Implementation details for the Mech entity //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include <bt.hpp>
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#pragma hdrstop
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#if !defined(MECH_HPP)
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# include <mech.hpp>
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#endif
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//
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//#############################################################################
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//#############################################################################
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//
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Derivation
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Mech::ClassDerivations(
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JointedMover::ClassDerivations,
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"Mech"
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);
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Mech::SharedData
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Mech::DefaultData(
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Mech::ClassDerivations,
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JointedMover::MessageHandlers,
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JointedMover::AttributeIndex,
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33,
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(Entity::MakeHandler)Mech::Make
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);
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