Files
TeslaRel410/restoration/source410/MUNGA/TERRAIN.CPP
T
CydandClaude Fable 5 af80d52e22 source410: engine COMPLETE (165/165) - link reaches PE emission; deep ledger cut
The tlink32 campaign after the checkpoint: eleven engine bodies back-dated
from BT412 (rotation player team explode dropzone terrain cultural receiver
subsystm app l4gauge - the Application core included), the WinTesla-ectomy
handled by backdate.py's new unwrap rules (accessor-fn statics -> 1995 static
objects, decl rewrites, pointer->reference Derivation ctor, 2007 windowed-
gauge/console-marshal/idle-pump excisions), staged statics TUs opened for the
game classes (MECH/BTPLAYER/BTDIRECT/PROJTILE/MISSILE/BTL4MPPR .CPP + L4APP/
NETWORK engine statics).

State: every compiled symbol short of the shallow graph RESOLVED (the 52- and
17-symbol ledgers burned to zero); with 32stub.exe in place the linker reaches
full vtable closure and emits the deep ledger (~210 symbols, UNRESOLVED-
LEDGER.txt): remaining engine bodies (objstrm cstr gauge/gaugrend graphics
pixelmap palette resfile ray scnrole explosion-table), the DOS driver extern
layer (_SVGA*/_PCSerial*/_PCSPAK*/joystick/netnub/sosMIDI), the full L4App
body, and the real game-TU frontier (Mech::Make et al.). Recipe proven for
every category.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 11:25:49 -05:00

306 lines
7.9 KiB
C++

# if !defined(MUNGA_HPP)
# include <munga.hpp>
# endif
#pragma hdrstop
# if !defined(TERRAIN_HPP)
# include <terrain.hpp>
# endif
# if !defined(BOXSOLID_HPP)
# include <boxsolid.hpp>
# endif
# if !defined(APP_HPP)
# include <app.hpp>
# endif
# if !defined(INTEREST_HPP)
# include <interest.hpp>
# endif
//#############################################################################
//############################### Terrain #################################
//#############################################################################
//#############################################################################
// Shared Data Support
//
Derivation
Terrain::ClassDerivations(Entity::ClassDerivations, "Terrain");
Terrain::SharedData
Terrain::DefaultData(
Terrain::ClassDerivations,
Terrain::MessageHandlers,
Terrain::AttributeIndex,
Terrain::StateCount,
(Entity::MakeHandler)Terrain::Make
);
//#############################################################################
// Attribute Support
//
const Terrain::IndexEntry
Terrain::AttributePointers[]=
{
{
Terrain::LocalScaleAttributeID,
"LocalScale",
(Entity::AttributePointer)&Terrain::localScale
}
};
Terrain::AttributeIndexSet
Terrain::AttributeIndex(ELEMENTS(Terrain::AttributePointers),
Terrain::AttributePointers,
Entity::AttributeIndex
);
//#############################################################################
// Construction and Destruction
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Terrain::Terrain(
Terrain::MakeMessage *creation_message,
Terrain::SharedData &virtual_data
):
Entity(creation_message, virtual_data)
{
localScale = creation_message->localScale;
SetValidFlag();
//
//---------------------------------------------------------------------
// For now, load in the collision resources into the tree pointed to by
// this resource
//---------------------------------------------------------------------
//
ResourceFile *res_file = application->GetResourceFile();
Check(res_file);
ResourceDescription *res =
res_file->SearchList(
resourceID,
ResourceDescription::BoxedSolidStreamResourceType
);
collisionVolumes = NULL;
if (res)
{
Check(res);
res->Lock();
InterestManager *interest_mgr =
application->GetInterestManager();
Check(interest_mgr);
InterestZone *zone =
interest_mgr->GetInterestZone(interestZoneID);
Check(zone);
BoxedSolidTree* tree = zone->GetCollisionRoot();
Check(tree);
BoxedSolidResource* solids =
(BoxedSolidResource*)res->resourceAddress;
int size = res->resourceSize / sizeof(BoxedSolidResource);
Dump(localOrigin);
while (size--)
{
//
// Don't forget about scaling...
//
BoxedSolidResource rot_box;
rot_box.Instance(*solids,localOrigin);
collisionVolumes =
BoxedSolid::MakeBoxedSolid(&rot_box, this, collisionVolumes);
Register_Object(collisionVolumes);
tree->Add(collisionVolumes, rot_box.sliceExtents);
++solids;
}
res->Unlock();
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Logical
Terrain::CreateMakeMessage(
MakeMessage *creation_message,
NotationFile *model_file,
const ResourceDirectories *directories
)
{
Check(creation_message);
Check(model_file);
if (!Entity::CreateMakeMessage(creation_message, model_file, directories))
{
return False;
}
creation_message->messageLength = sizeof(MakeMessage);
creation_message->classToCreate = TerrainClassID;
creation_message->instanceFlags = HermitInstance|TrappedFlag;
char *p;
if ((p = strtok(NULL, " ")) == NULL)
{
cerr << "Scale missing!\n";
return False;
}
creation_message->localScale = atof(p);
return True;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Terrain*
Terrain::Make(Terrain::MakeMessage *creation_message)
{
return new Terrain(creation_message);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Terrain::~Terrain()
{
BoxedSolid *box = collisionVolumes;
while (box)
{
BoxedSolid *next_box = box->GetNextSolid();
Unregister_Object(box);
delete box;
box = next_box;
}
}
Logical
Terrain::TestInstance() const
{
return IsDerivedFrom(ClassDerivations);
}
//#############################################################################
//######################### UnscalableTerrain ###########################
//#############################################################################
//#############################################################################
// Shared Data Support
//
Derivation
UnscalableTerrain::ClassDerivations(Terrain::ClassDerivations, "UnscalableTerrain");
UnscalableTerrain::SharedData
UnscalableTerrain::DefaultData(
UnscalableTerrain::ClassDerivations,
UnscalableTerrain::MessageHandlers,
UnscalableTerrain::AttributeIndex,
UnscalableTerrain::StateCount,
(Entity::MakeHandler)UnscalableTerrain::Make
);
//#############################################################################
// Construction and Destruction
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
UnscalableTerrain::UnscalableTerrain(
UnscalableTerrain::MakeMessage *creation_message,
UnscalableTerrain::SharedData &virtual_data
):
Entity(creation_message, virtual_data)
{
//
//---------------------------------------------------------------------
// For now, load in the collision resources into the tree pointed to by
// this resource
//---------------------------------------------------------------------
//
SetValidFlag();
ResourceFile *res_file = application->GetResourceFile();
Check(res_file);
ResourceDescription *res =
res_file->SearchList(
resourceID,
ResourceDescription::BoxedSolidStreamResourceType
);
collisionVolumes = NULL;
if (res)
{
Check(res);
res->Lock();
InterestManager *interest_mgr =
application->GetInterestManager();
Check(interest_mgr);
InterestZone *zone =
interest_mgr->GetInterestZone(interestZoneID);
Check(zone);
BoxedSolidTree* tree = zone->GetCollisionRoot();
Check(tree);
BoxedSolidResource* solids =
(BoxedSolidResource*)res->resourceAddress;
int size = res->resourceSize / sizeof(BoxedSolidResource);
while (size--)
{
BoxedSolidResource rot_box;
rot_box.Instance(*solids,localOrigin);
collisionVolumes =
BoxedSolid::MakeBoxedSolid(&rot_box, this, collisionVolumes);
Register_Object(collisionVolumes);
tree->Add(collisionVolumes, rot_box.sliceExtents);
++solids;
}
res->Unlock();
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Logical
UnscalableTerrain::CreateMakeMessage(
MakeMessage *creation_message,
NotationFile *model_file,
const ResourceDirectories *directories
)
{
Check(creation_message);
Check(model_file);
if (!Entity::CreateMakeMessage(creation_message, model_file, directories))
{
return False;
}
creation_message->classToCreate = UnscalableTerrainClassID;
creation_message->instanceFlags = HermitInstance|TrappedFlag;
return True;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
UnscalableTerrain*
UnscalableTerrain::Make(UnscalableTerrain::MakeMessage *creation_message)
{
return new UnscalableTerrain(creation_message);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
UnscalableTerrain::~UnscalableTerrain()
{
BoxedSolid *box = collisionVolumes;
while (box)
{
BoxedSolid *next_box = box->GetNextSolid();
Unregister_Object(box);
delete box;
box = next_box;
}
}
Logical
UnscalableTerrain::TestInstance() const
{
return IsDerivedFrom(ClassDerivations);
}