Files
TeslaRel410/restoration/source410/MUNGA_L4/L4APP.CPP
T
CydandClaude Fable 5 af80d52e22 source410: engine COMPLETE (165/165) - link reaches PE emission; deep ledger cut
The tlink32 campaign after the checkpoint: eleven engine bodies back-dated
from BT412 (rotation player team explode dropzone terrain cultural receiver
subsystm app l4gauge - the Application core included), the WinTesla-ectomy
handled by backdate.py's new unwrap rules (accessor-fn statics -> 1995 static
objects, decl rewrites, pointer->reference Derivation ctor, 2007 windowed-
gauge/console-marshal/idle-pump excisions), staged statics TUs opened for the
game classes (MECH/BTPLAYER/BTDIRECT/PROJTILE/MISSILE/BTL4MPPR .CPP + L4APP/
NETWORK engine statics).

State: every compiled symbol short of the shallow graph RESOLVED (the 52- and
17-symbol ledgers burned to zero); with 32stub.exe in place the linker reaches
full vtable closure and emits the deep ledger (~210 symbols, UNRESOLVED-
LEDGER.txt): remaining engine bodies (objstrm cstr gauge/gaugrend graphics
pixelmap palette resfile ray scnrole explosion-table), the DOS driver extern
layer (_SVGA*/_PCSerial*/_PCSPAK*/joystick/netnub/sosMIDI), the full L4App
body, and the real game-TU frontier (Mech::Make et al.). Recipe proven for
every category.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 11:25:49 -05:00

74 lines
2.5 KiB
C++

//===========================================================================//
// File: l4app.cpp //
// Project: MUNGA Brick: L4Application //
// Contents: Implementation details for L4Application //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// //
//---------------------------------------------------------------------------//
// Copyright (C) 1994, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide. //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include <mungal4.hpp>
#pragma hdrstop
#if !defined(L4APP_HPP)
# include <l4app.hpp>
#endif
//
//#############################################################################
//#############################################################################
//
const Receiver::HandlerEntry
L4Application::MessageHandlerEntries[]=
{
MESSAGE_ENTRY(L4Application, LightsOut),
MESSAGE_ENTRY(L4Application, RunMission),
MESSAGE_ENTRY(L4Application, StopMission),
MESSAGE_ENTRY(L4Application, KeyCommand)
};
L4Application::MessageHandlerSet
L4Application::MessageHandlers(
ELEMENTS(L4Application::MessageHandlerEntries),
L4Application::MessageHandlerEntries,
Application::MessageHandlers
);
//
//#############################################################################
//#############################################################################
//
Derivation
L4Application::ClassDerivations(
Application::ClassDerivations,
"L4Application"
);
L4Application::SharedData
L4Application::DefaultData(
L4Application::ClassDerivations,
L4Application::MessageHandlers
);
//
//#############################################################################
//#############################################################################
//
Logical
L4Application::seeSolids = False;
CString
L4Application::eggNotationFileName;
unsigned long
L4Application::networkCommonFlatAddress = 0;
int
L4Application::missionReviewMode = 0;
CString
L4Application::rioPlaybackFileName;
CString
L4Application::rioRecordingFileName;