Files
TeslaRel410/BORLAND/BDE/EXAMPLES/SNIPIT/SESSION.C
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

127 lines
4.5 KiB
C++

// BDE - (C) Copyright 1995 by Borland International
// session.c
#include "snipit.h"
//=====================================================================
// Function:
// SessionIO();
//
// Description:
// This example will demonstrate how to start more than one
// session. The example also shows how to switch between
// sessions.
//=====================================================================
void
SessionIO (void)
{
DBIResult rslt; // Value returned from IDAPI functions
phDBISes phSession = NULL; // Handle to the session
pSESInfo pSesInfo = NULL; // Session descriptor
UINT16 i; // Loop variable
const UINT uNumOfSessions = 4 ; // The number of sessions to open
Screen("*** Session I/O Example ***\r\n");
BREAK_IN_DEBUGGER();
Screen(" Initializing IDAPI...\r\n");
rslt = DbiInit(NULL);
if (ChkRslt(rslt, "Init") != DBIERR_NONE)
{
Screen("\r\n*** End of Example ***");
return;
}
// Turn on trace information if the debug layer is anabled (DLLSWAP.EXE).
DbiDebugLayerOptions(DEBUGON | OUTPUTTOFILE, "SNIPIT.INF");
// Specify where temporary files are placed.
rslt = DbiSetPrivateDir(szPrivDirectory);
ChkRslt(rslt, "SetPrivateDir");
// Allocate memory for uNumOfSessions sessions. These
// will be pointers to sessions once we start them.
phSession = (phDBISes) malloc(uNumOfSessions * sizeof(hDBISes));
// Allocate memory for the session information pointers.
pSesInfo = (pSESInfo) malloc(uNumOfSessions * sizeof(SESInfo));
if ((phSession == NULL) || (pSesInfo == NULL))
{
if (phSession) free(phSession);
if (pSesInfo) free(pSesInfo);
Screen(" Error - Out of memory");
DbiDebugLayerOptions(0, NULL);
rslt = DbiExit();
ChkRslt(rslt, "Exit");
Screen("\r\n*** End of Example ***");
return;
}
// Acquire the initial session handle. A session is started for you
// when the engine is initialized.
Screen(" Getting session #1 (opened automatically by DbiInit)...");
rslt = DbiGetCurrSession( &(phSession[0]) );
ChkRslt(rslt, "GetCurrSession");
// Start new sessions and display the number of open sessions on the
// screen. Having already opened the first one, start the second
// session through the uNumOfSessions - 1 session.
for (i=0; i<(uNumOfSessions - 1); i++)
{
Screen("\r\n Opening session #%d...",i+2);
rslt = DbiStartSession("", &(phSession[i+1]), NULL);
ChkRslt(rslt, "StartSession");
}
// Now iterate through each of the sessions and get the current
// settings. The settings include the session number, the number of
// open databases and the number of open cursors, among other things.
for (i=0; i<uNumOfSessions; i++)
{
Screen("\r\n Setting session #%d as the current session...",i+1);
rslt = DbiSetCurrSession(phSession[i]);
ChkRslt(rslt, "SetCurrSession");
Screen(" Getting session information...");
rslt = DbiGetSesInfo( &(pSesInfo[i]) );
ChkRslt(rslt, "GetSesInfo");
Screen(" Open databases: %d, Open cursors: %d",
pSesInfo[i].iDatabases, pSesInfo[i].iCursors);
}
// Close the sessions.
Screen("\r\n We cannot yet close session #1 as it is the default"
" session");
Screen(" We will therefore close all other sessions and then close"
" session #1");
for (i=0; i<(uNumOfSessions-1); i++)
{
// We cannot close session #1 so we will close session #2
// and on. We cannot close session #1 because it is the
// default session (created with DbiInit.)
Screen("\r\n Closing session #%d...",i+2);
rslt = DbiCloseSession(phSession[i+1]);
ChkRslt(rslt, "CloseSession");
}
// Release the memory used to hold the session handles.
free(phSession);
// Release the memory used to store information about the session.
free(pSesInfo);
// Turn off trace information.
DbiDebugLayerOptions(0, NULL);
Screen("\r\n Closing session #1 (done during DbiExit)");
Screen("\r\n Clean up IDAPI...");
rslt = DbiExit();
ChkRslt(rslt, "Exit");
Screen("\r\n*** End of Example ***");
}