- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
//===========================================================================//
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// File: btscnrl.hpp //
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// Project: MUNGA //
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// Contents: BT Scenario Role Specific Data //
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//------------------- -------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 05/06/96 GDU Initial coding //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1996, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(BTSCNRL_HPP)
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# define BTSCNRL_HPP
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# if !defined(SCNROLE_HPP)
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# include <scnrole.hpp>
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# endif
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//##########################################################################
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//###################### BTScenarioRole ##############################
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//##########################################################################
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class BTScenarioRole:
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public ScenarioRole
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{
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public:
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typedef ScenarioRole__ModelResource ModelResource;
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BTScenarioRole(
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const CString &role_name,
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const CString &model_file
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):
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ScenarioRole(role_name, model_file)
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{}
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BTScenarioRole(const CString &role_name):
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ScenarioRole(role_name)
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{}
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};
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#endif
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