The heat economy now bites back, verified under sustained fire: - Ballistic gate 1 (@4bbd36): destroyed-state or own-sink FailureHeat pins full recoil + the unavailable alarm (the NoAmmo roach-motel re-asserts). - CheckForJam (@4bbfcc): p = 0.41*T/failT clamped [minJamChance, 1.0], rolled per granted shot against the MUNGA uniform Random. Interim heat-degraded gate stands in for the deferred LiveFireEnabled novice switch (the exact spurious-cold-jam trap the BT411 port documented). VERIFIED: SRM6s jam at T~1200-1320 after riding past the authored 1000-degree threshold, and stay jammed (mission-reset recovery only) -- authentic. - Emitter hard gate (@4baab9): FailureHeat drops the beam state + charge each frame; SELF-RECOVERING once conduction cools the sink below failure. VERIFIED: the PPC settles into an emergent thermal duty cycle -- fire at ~1930K, spike to 2562K, shutdown, cool, refire -- firing exactly as fast as its sink sheds heat; the lasers oscillate around ~2200K. Zero Fail. Deferred: LiveFireEnabled/HeatModelOff experience gates, mech-disabled gate halves, coolant depletion, jam recovery via mission reset. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
6.1 KiB
HEAT.CPP / POWERSUB.CPP — the power/heat wave (Phase 5.3.10, 2026-07-21)
The mech's thermal + electrical economy is LIVE: weapons dump firing heat into their own sinks, the sinks conduct through the Condenser bank into the central HeatSink, temperatures drive the degradation/failure alarms, and every powered subsystem tracks its generator through the electrical state machine.
The heat topology (wire-verified on TEST.EGG)
linkedSinkIndex (the previously-missing HeatSink resource int — see below)
wires the authored conduction graph at construction:
weapons / equipment -> Condenser1..6 (slots 4-9) -> central HeatSink (slot 2)
GeneratorA..D (10-13) -> Condensers
Reservoir (3) -> central HeatSink
Authored values match the BT411 calibration audit EXACTLY: central bank mass
1.39e6, PPC's own sink 174000, thresholds 77 start / 1000 degradation / 2000
failure, PPC conductance 86800. (The central sink's own linkedSinkIdx=5 is a
FORWARD reference — Condenser2 isn't constructed yet at slot 2's ctor — so its
drain is unwired; a post-walk fixup is a small future item. Everything drains
INTO it fine.)
Reconstructed
- HeatSink::HeatSinkSimulation (@004ad924): absorb pendingHeat → T = E/mass → UpdateHeatLoad (15-sample filter) → ConductHeat → alarm thresholds. Installed by the HeatSink ctor (derived classes override and chain it).
- ConductHeat / ComputeHeatFlow (@004ad8ac/@004ad9ec): the two-body
equilibrium relaxation —
(T·massScale − (E_other+pending+E_own)/denom)·tau· (1−exp(−dt·conductance·(coolant/capacity)·flowScale/denom)). Verified: flow == 0 exactly at uniform temperature; a fired PPC bleeds ~170K units/step into Condenser4. - PoweredSubsystem ctor + PoweredSubsystemSimulation (@004b0f74/@004b0bd0):
resolves
voltageSourceIndexfrom the roster (GeneratorA-D — wire-verified), attaches the tap (Generator::TapVoltageSource, −1 when full), and runs the electrical FSM (Starting=0 / NoVoltage=1 / Shorted=2 / GeneratorOff=3 / Ready=4) watching the generator state. Deferred: the AutoConnect replacement-generator hunt (needs the status flags / damage wave). - Generator::GeneratorSimulation (PARTIAL): heat step + start/short-recovery timers; the load model (voltage sag, I²R self-heat feeding the charge integration) joins the electrical-charge wave (TrackSeekVoltage).
- Sensor::SensorSimulation upgraded to the authentic gating (@004b1c4c): power step first, radar = 1 − damage, electrical-Ready gate (badVoltage), heat-state switch (Degradation ×0.5, Failure → 0). Verified: voltState=4, radar 100% on the healthy mech.
- Weapons: Emitter/Projectile sims run the power step at their head; the Loading recharge is gated on electrical Ready (authentic @4bbdf5); FireWeapon dumps the firing heat.
Heat units (1e7-native) — TWO authoring conventions
The heat chain is 1e7-unit-native (BT411 audit). The stream stores
heatCostToFire in TWO conventions:
- Energy weapons: small units (PPC = 11) — the ×1e7 comes from the energy closed form ((1−dF)·E ≈ heatCost·1e7 at full charge). Our partial multiplies by 1e7 pending the charge model.
- Ballistics: native units (SRM6 = 5.06e7) — dumped RAW. (Double-scaling this to 5e14 was the runaway-temperature bug during bring-up.) Both land ~+640K on the weapon's own sink — the consistent design magnitude.
The resource-alignment resolution (wire-verified, closes the +3 mystery)
The raw-stream dumps pinned the FULL ancestry alignment:
HeatSink__SubsystemResource.linkedSinkIndex— THE missing int that shifted every descendant block +1 (PoweredSubsystem's voltageSourceIndex previously read the linked-sink index — hence "power sources" appearing to be Condensers).- The MechWeapon pip tail is
pipPosition(int) + pipColor(3 floats) + pipExtendedRange(int)(+2) — matches BT411's verified overlay exactly. - +1 +2 = the +3 the interim ProjectileWeapon pad compensated; the pad is gone.
- True bhk1 reads: PPC recharge 5.0 s (not the misaligned 1.0), discharge 0.99 s, range 900, damage 12, heatCost 11, pipColor (0,0,1); SRM6 recharge 5 s, range 800, salvo damage 35, missileCount 6.
VERIFIED (BT_FORCE_FIRE + BT_POWER_LOG)
PPC: 77° → fires → ~709° → relaxes to 441° across its 5 s reload → sustained fire climbs the residual 441 → 674 → 838 → 960 — brushing the 1000° degradation threshold: the authentic fire-discipline game. SRM salvos spike +641K and cross degradation after three. Condensers absorb and pass to the central bank. Neutral run: sensor Ready/100%, mech holds, zero Fail.
Heat consequences (Phase 5.3.11, 2026-07-22)
The weapon-side consequences are wired and VERIFIED under sustained fire:
- Ballistic gate 1 (@4bbd36): weapon destroyed-state or its own sink at FailureHeat pins full recoil + the unavailable alarm (the NoAmmo roach-motel re-asserts). (Mech-disabled half joins the damage wave.)
- CheckForJam (@4bbfcc):
p = 0.41·T/failTclamped [minJamChance, 1.0], rolled per granted shot against the MUNGA uniformRandom. Interim gate: heat-degraded only (stands in for the deferredLiveFireEnablednovice switch AND the trivially-trueheatLoad>0early-out — the exact spurious- cold-jam trap the BT411 port documented). Verified: SRM6s jam at T≈1200-1320 (24%+ rolls past the 1000° threshold), stay jammed. - Emitter hard gate (@4baab9): FailureHeat drops the beam state + charge each frame; SELF-RECOVERING — conduction cools the sink below 2000° and the weapon resumes from Loading. Verified: the PPC settles into an emergent thermal duty cycle (fire at ~1930° → spike 2562° → shutdown → cool → refire); the lasers oscillate around ~2200°.
Still deferred
UpdateCoolant / BalanceCoolant (coolant depletion + venting), the HeatModelOff / LiveFireEnabled experience gates (novice mode), the electrical charge model (TrackSeekVoltage / voltage sag / I²R), the mech-disabled halves of the weapon gates (damage wave), the central sink's forward-linked drain, Condenser MoveValve handling, jam recovery via ResetToInitialState (mission reset path).