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TeslaRel410/restoration/source410/BT/HEAT.NOTES.md
T
CydandClaude Fable 5 b1cbbe1c9b BT410 Phase 5.3.11: weapon heat consequences -- jams + thermal shutdowns LIVE
The heat economy now bites back, verified under sustained fire:

- Ballistic gate 1 (@4bbd36): destroyed-state or own-sink FailureHeat pins
  full recoil + the unavailable alarm (the NoAmmo roach-motel re-asserts).
- CheckForJam (@4bbfcc): p = 0.41*T/failT clamped [minJamChance, 1.0], rolled
  per granted shot against the MUNGA uniform Random. Interim heat-degraded
  gate stands in for the deferred LiveFireEnabled novice switch (the exact
  spurious-cold-jam trap the BT411 port documented). VERIFIED: SRM6s jam at
  T~1200-1320 after riding past the authored 1000-degree threshold, and stay
  jammed (mission-reset recovery only) -- authentic.
- Emitter hard gate (@4baab9): FailureHeat drops the beam state + charge each
  frame; SELF-RECOVERING once conduction cools the sink below failure.
  VERIFIED: the PPC settles into an emergent thermal duty cycle -- fire at
  ~1930K, spike to 2562K, shutdown, cool, refire -- firing exactly as fast as
  its sink sheds heat; the lasers oscillate around ~2200K.

Zero Fail. Deferred: LiveFireEnabled/HeatModelOff experience gates,
mech-disabled gate halves, coolant depletion, jam recovery via mission reset.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 21:20:37 -05:00

6.1 KiB
Raw Blame History

HEAT.CPP / POWERSUB.CPP — the power/heat wave (Phase 5.3.10, 2026-07-21)

The mech's thermal + electrical economy is LIVE: weapons dump firing heat into their own sinks, the sinks conduct through the Condenser bank into the central HeatSink, temperatures drive the degradation/failure alarms, and every powered subsystem tracks its generator through the electrical state machine.

The heat topology (wire-verified on TEST.EGG)

linkedSinkIndex (the previously-missing HeatSink resource int — see below) wires the authored conduction graph at construction:

weapons / equipment  ->  Condenser1..6 (slots 4-9)  ->  central HeatSink (slot 2)
GeneratorA..D (10-13) ->  Condensers
Reservoir (3)         ->  central HeatSink

Authored values match the BT411 calibration audit EXACTLY: central bank mass 1.39e6, PPC's own sink 174000, thresholds 77 start / 1000 degradation / 2000 failure, PPC conductance 86800. (The central sink's own linkedSinkIdx=5 is a FORWARD reference — Condenser2 isn't constructed yet at slot 2's ctor — so its drain is unwired; a post-walk fixup is a small future item. Everything drains INTO it fine.)

Reconstructed

  • HeatSink::HeatSinkSimulation (@004ad924): absorb pendingHeat → T = E/mass → UpdateHeatLoad (15-sample filter) → ConductHeat → alarm thresholds. Installed by the HeatSink ctor (derived classes override and chain it).
  • ConductHeat / ComputeHeatFlow (@004ad8ac/@004ad9ec): the two-body equilibrium relaxation — (T·massScale (E_other+pending+E_own)/denom)·tau· (1exp(dt·conductance·(coolant/capacity)·flowScale/denom)). Verified: flow == 0 exactly at uniform temperature; a fired PPC bleeds ~170K units/step into Condenser4.
  • PoweredSubsystem ctor + PoweredSubsystemSimulation (@004b0f74/@004b0bd0): resolves voltageSourceIndex from the roster (GeneratorA-D — wire-verified), attaches the tap (Generator::TapVoltageSource, 1 when full), and runs the electrical FSM (Starting=0 / NoVoltage=1 / Shorted=2 / GeneratorOff=3 / Ready=4) watching the generator state. Deferred: the AutoConnect replacement-generator hunt (needs the status flags / damage wave).
  • Generator::GeneratorSimulation (PARTIAL): heat step + start/short-recovery timers; the load model (voltage sag, I²R self-heat feeding the charge integration) joins the electrical-charge wave (TrackSeekVoltage).
  • Sensor::SensorSimulation upgraded to the authentic gating (@004b1c4c): power step first, radar = 1 damage, electrical-Ready gate (badVoltage), heat-state switch (Degradation ×0.5, Failure → 0). Verified: voltState=4, radar 100% on the healthy mech.
  • Weapons: Emitter/Projectile sims run the power step at their head; the Loading recharge is gated on electrical Ready (authentic @4bbdf5); FireWeapon dumps the firing heat.

Heat units (1e7-native) — TWO authoring conventions

The heat chain is 1e7-unit-native (BT411 audit). The stream stores heatCostToFire in TWO conventions:

  • Energy weapons: small units (PPC = 11) — the ×1e7 comes from the energy closed form ((1dF)·E ≈ heatCost·1e7 at full charge). Our partial multiplies by 1e7 pending the charge model.
  • Ballistics: native units (SRM6 = 5.06e7) — dumped RAW. (Double-scaling this to 5e14 was the runaway-temperature bug during bring-up.) Both land ~+640K on the weapon's own sink — the consistent design magnitude.

The resource-alignment resolution (wire-verified, closes the +3 mystery)

The raw-stream dumps pinned the FULL ancestry alignment:

  • HeatSink__SubsystemResource.linkedSinkIndex — THE missing int that shifted every descendant block +1 (PoweredSubsystem's voltageSourceIndex previously read the linked-sink index — hence "power sources" appearing to be Condensers).
  • The MechWeapon pip tail is pipPosition(int) + pipColor(3 floats) + pipExtendedRange(int) (+2) — matches BT411's verified overlay exactly.
  • +1 +2 = the +3 the interim ProjectileWeapon pad compensated; the pad is gone.
  • True bhk1 reads: PPC recharge 5.0 s (not the misaligned 1.0), discharge 0.99 s, range 900, damage 12, heatCost 11, pipColor (0,0,1); SRM6 recharge 5 s, range 800, salvo damage 35, missileCount 6.

VERIFIED (BT_FORCE_FIRE + BT_POWER_LOG)

PPC: 77° → fires → ~709° → relaxes to 441° across its 5 s reload → sustained fire climbs the residual 441 → 674 → 838 → 960 — brushing the 1000° degradation threshold: the authentic fire-discipline game. SRM salvos spike +641K and cross degradation after three. Condensers absorb and pass to the central bank. Neutral run: sensor Ready/100%, mech holds, zero Fail.

Heat consequences (Phase 5.3.11, 2026-07-22)

The weapon-side consequences are wired and VERIFIED under sustained fire:

  • Ballistic gate 1 (@4bbd36): weapon destroyed-state or its own sink at FailureHeat pins full recoil + the unavailable alarm (the NoAmmo roach-motel re-asserts). (Mech-disabled half joins the damage wave.)
  • CheckForJam (@4bbfcc): p = 0.41·T/failT clamped [minJamChance, 1.0], rolled per granted shot against the MUNGA uniform Random. Interim gate: heat-degraded only (stands in for the deferred LiveFireEnabled novice switch AND the trivially-true heatLoad>0 early-out — the exact spurious- cold-jam trap the BT411 port documented). Verified: SRM6s jam at T≈1200-1320 (24%+ rolls past the 1000° threshold), stay jammed.
  • Emitter hard gate (@4baab9): FailureHeat drops the beam state + charge each frame; SELF-RECOVERING — conduction cools the sink below 2000° and the weapon resumes from Loading. Verified: the PPC settles into an emergent thermal duty cycle (fire at ~1930° → spike 2562° → shutdown → cool → refire); the lasers oscillate around ~2200°.

Still deferred

UpdateCoolant / BalanceCoolant (coolant depletion + venting), the HeatModelOff / LiveFireEnabled experience gates (novice mode), the electrical charge model (TrackSeekVoltage / voltage sag / I²R), the mech-disabled halves of the weapon gates (damage wave), the central sink's forward-linked drain, Condenser MoveValve handling, jam recovery via ResetToInitialState (mission reset path).