Built DOSBox-X from source with a custom VPX link-adapter logging device (vpx-device/vpxlog.cpp) and captured the game's outbound boot sequence. Findings: - Register map confirmed against LINKIO.C: outputData 0x151, outputStatus 0x153 (polled bit0), resetRoot 0x160, analyseRoot 0x161. - Reset preamble captured exactly (analyse=0, reset 0->1->0 + status inits). - The game streams 85298 bytes to outputData that are BYTE-FOR-BYTE identical to VRENDMON.BTL; first byte 0xF0 = transputer boot-from-link primary-bootstrap length. Protocol stage 1 (reset + monitor download) fully characterized; no hidden bulk/interrupt path. - Production cockpit dump ALPHA_1 added (git-ignored): its BT is v1.1.0.6 with a VRENDMON.BTL byte-identical to the captured stream, so this result reflects the exact cockpit software. ALPHA_1 is the reference image going forward (carries RP + production pod/network boot chain). Adds analyze_capture.py, capture.conf, PHASE1-RESULTS.md. DOSBox-X source tree and capture artifacts are git-ignored. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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13 lines
285 B
Plaintext
# Developer hard-drive dump — not part of the release tree
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/sda4/
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# hard drive dump of a production system
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/ALPHA_1/
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# Emulator working files (downloaded binaries, game image, captures)
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/emulator/dosbox-x/
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/emulator/image/
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/emulator/*.png
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/emulator/dbx_*.txt
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/emulator/screen*.png
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