Files
TeslaRel410/CODE/BT/MUNGA/NODE.CPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

53 lines
2.1 KiB
C++

//===========================================================================//
// File: node.cc //
// Project: MUNGA Brick: Connection Library //
// Contents: Implementation details of Node class //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 09/29/94 ECH Initial coding. //
// 10/20/94 JMA Fixed style stuff. //
// 10/23/94 ECH Added greater deletion safety //
// 10/28/94 JMA Made compatible with SGI CC //
// 11/03/94 ECH Made compatible with BC4.0 //
// 11/05/94 JMA Made compatible with GNU C++, moved ReleaseSocketLink into //
// the virtual data field //
// 11/08/94 ECH Made compatible with BC4.0 //
// 12/01/94 JMA Made compatible with SGI CC //
// 12/12/94 ECH Changed release handler //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include <munga.hpp>
#pragma hdrstop
#if !defined(NODE_HPP)
#include <node.hpp>
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Node ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Node::Node(ClassID class_id):
Plug(class_id)
{
}
Node::Node(PlugStream *stream):
Plug(stream)
{
}
Node::~Node()
{
}
void
Node::ReleaseLinkHandler(Socket*, Plug*)
{
}