Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
168 lines
4.9 KiB
C++
168 lines
4.9 KiB
C++
//===========================================================================//
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// File: evtstat.cpp //
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// Project: MUNGA Brick: Event Manager //
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// Contents: interface specification of event manager //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 05/15/96 ECH Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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#include "munga.hpp"
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#if !defined(EVTSTAT_HPP)
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# include "evtstat.hpp"
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#endif
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#if !defined(APP_HPP)
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# include "app.hpp"
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#endif
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#if !defined(REGISTRY_HPP)
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# include "registry.hpp"
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#endif
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#if !defined(ENTITY_HPP)
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# include "entity.hpp"
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#endif
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//#############################################################################
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//########################## EventStatistics ############################
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//#############################################################################
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//
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//#############################################################################
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//#############################################################################
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//
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EventStatistics::EventStatistics(
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ClassID class_ID,
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Receiver::MessageID message_ID
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):
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classID(class_ID),
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messageID(message_ID),
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eventCount(0)
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{
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}
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//#############################################################################
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//######################## EventStatisticsManager #######################
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//#############################################################################
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EventStatisticsManager
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event_statistics_manager;
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//
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//#############################################################################
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//#############################################################################
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//
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EventStatisticsManager::EventStatisticsManager():
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eventStatisticsSocket(NULL, True)
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{
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printedReport = False;
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}
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//
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//#############################################################################
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//#############################################################################
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//
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void
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EventStatisticsManager::Maintain(Event *event)
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{
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Check(this);
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Check(event);
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//
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// If the application is not running then it is not time to collect
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// statistics yet
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//
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Check(application);
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if (application->GetApplicationState() != Application::RunningMission)
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return;
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//
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// Add statistics for this event
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//
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ClassID
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class_ID;
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Receiver::MessageID
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message_ID;
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long
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index_value;
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EventStatistics
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*event_statistics;
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message_ID = event->messageToSend->messageID;
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class_ID = event->targetReceiver.GetCurrent()->GetClassID();
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index_value = class_ID * 1000 + message_ID; // HACK to create unique key
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if ((event_statistics = eventStatisticsSocket.Find(index_value)) == NULL)
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{
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event_statistics = new EventStatistics(class_ID, message_ID);
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eventStatisticsSocket.AddValue(event_statistics, index_value);
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}
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Check(event_statistics);
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event_statistics->eventCount++;
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}
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//
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//#############################################################################
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//#############################################################################
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//
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void
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EventStatisticsManager::Report()
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{
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Check(this);
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//
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// Print Report
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//
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TableIteratorOf<EventStatistics*, long>
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iterator(&eventStatisticsSocket);
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EventStatistics
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*event_statistics;
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cout << "EventStatisticsManager::Report - event_count="
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<< iterator.GetSize() << "\n";
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while ((event_statistics = iterator.ReadAndNext()) != NULL)
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{
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Check(event_statistics);
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Registry
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*registry;
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Entity::SharedData
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*shared_data;
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Derivation
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*derivation;
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Receiver::MessageHandlerSet
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*handlers;
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cout << "EventStatisticsManager::Report -\t";
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cout << event_statistics->classID << "\t";
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cout << event_statistics->messageID << "\t";
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cout << event_statistics->eventCount << "\t";
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Check(application);
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if ((registry = application->GetRegistry()) != NULL)
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{
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Check(registry);
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shared_data = registry->GetStaticData(event_statistics->classID);
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if (shared_data != NULL)
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{
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Check(shared_data);
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derivation = shared_data->derivedClasses;
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Check(derivation);
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handlers = shared_data->activeMessageHandlers;
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Check(handlers);
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cout << derivation->className << "::"
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<< handlers->GetName(event_statistics->messageID) << "\t";
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}
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}
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cout << "\n";
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}
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iterator.DeletePlugs();
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}
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