Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
77 lines
3.0 KiB
C++
77 lines
3.0 KiB
C++
//===========================================================================//
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// File: node.hh //
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// Project: MUNGA Brick: Connection Library //
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// Contents: Interface specification for base node class //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 09/29/94 ECH Initial coding. //
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// 10/20/94 JMA Fixed style stuff. //
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// 10/23/94 ECH Added greater deletion safety //
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// 10/28/94 JMA Made compatible with SGI CC //
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// 11/08/94 ECH Made compatible with BC4.0 //
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// 11/30/94 JMA Adapted to new style conventions //
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// 12/06/94 JMA Made virtual data publicly visible //
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// 12/12/94 ECH Changed release handler //
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// 02/16/95 ECH Removed plug commands, added node command //
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// 02/16/95 ECH Removed plug commands, added node command //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(NODE_HPP)
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# define NODE_HPP
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# if !defined(SOCKET_HPP)
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# include <socket.hpp>
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# endif
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Node ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class Node:
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public Plug
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{
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public:
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//
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//--------------------------------------------------------------------
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// Destructor
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//--------------------------------------------------------------------
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//
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~Node();
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//
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//--------------------------------------------------------------------
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// ReceiveNodeCommand - Is called from plugs when sending a command
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// to connected sockets
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//--------------------------------------------------------------------
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//
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virtual int
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ReceiveNodeCommand(
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NodeCommandID, // node_command
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void * //info
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)
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{return 0;}
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//
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//--------------------------------------------------------------------
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// ReleaseLinkHandler
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//--------------------------------------------------------------------
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//
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virtual void
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ReleaseLinkHandler(Socket*, Plug*);
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protected:
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//
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//--------------------------------------------------------------------
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// Constructor
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//--------------------------------------------------------------------
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//
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Node(ClassID class_id = TrivialNodeClassID);
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Node(PlugStream *stream);
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};
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#endif
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