Files
TeslaRel410/CODE/RP/MUNGA_L4/libDPL/dvs/VCMACROS.H
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

34 lines
1.0 KiB
C++

/*
* PROJECT:
* SUBSYSTEM:
* MODULE:
*
* FILE: $RCSfile: vctools.h,v $
* REVISION: $Revision: 1.1 $
* Date: $Date: 95/05/18 10:24:16 $
* Author: $Author: john $
* RCS Ident: $Id: vctools.h,v 0.10 1994/10/05 12:51:14 john Exp jon $
*
* FUNCTION:
*
* Copyright (c) 1995 Division Ltd.
*
* All Rights Reserved.
*
* This Document may not, in whole or in part, be copied,
* photocopied, reproduced, translated, or reduced to any
* electronic medium or machine reable form without prior
* written consent from Division Ltd.
*/
#ifndef _VCMACROS_H_
#define _VCMACROS_H_
#define VC_GetEntityRelocateMode() VCEntity_GetRelocateMode(NULL)
#define VC_SetEntityRelocateMode(m) VCEntity_SetRelocateMode(NULL,m)
#define VCBody_SetVisualResourceBackgroundColor(b,c) VCBody_SetVisualResourceBackgroundColour(b,c)
#define VCBody_SetVisualResourceFogColor(b,c,t,m) VCBody_SetVisualResourceFogColour(b,c,t,m)
#endif