Files
TeslaRel410/restoration/source410/BT/POWERSUB.HPP
T
CydandClaude Fable 5 b772e716fe BT410 Phase 5.3.15: the electrical charge model -- real charge, closed feedback loop
The emitter charge cycle is now the authentic electrical model end to end.

- WIRE-VERIFIED resource fix: the Emitter block is graphicLength /
  dischargeTime / seekVoltage[5] (FRACTIONS of the generator's rated voltage,
  -1 sentinel) / seekVoltageRecommendedIndex. The old two-field guess read
  seekVoltage[3]=0.99 as "dischargeTime 0.99s" -- the true PPC discharge is
  0.2s, and the calibration reads seekV={6000,7000,8000,9900} x rated 10000,
  recommended gear 2: the documented curve exactly.
- Ctor calibration (@004bb120): energyTotal=(dmg+heat)x1e7; EC pins
  E=0.5V^2EC to energyTotal at the recommended gear; voltageScale calibrates
  the exponential charge to reach seekV[rec] in the authored RechargeRate
  seconds cold; damageFraction = the damage share.
- TrackSeekVoltage (@004ba838) + ChargeTimeScale (@004b0d50): the charge
  integrates from the generator through the heat-stretched time scale, and
  the I2R loss heats the GENERATOR -- verified GeneratorA at 477.9K charging
  its PPC (BT411 predicted ~+480K) while the avionics generator idles at 77.
  Hot generators charge slower: the heat/firepower feedback loop is CLOSED.
- Emitter::ComputeOutputVoltage override (now virtual, as in the binary
  vtable): dial = level/seekV[gear], 0.01 snap, over-1 clamp.
- Sub-stepped Loading (1/60s slices -- the BT411 weapon-brick fix) + the
  documented-divergence overcharge rescue. VERIFIED: the PPC loads at level
  ~7920, inside the binary's exact [7920,8080] snap window.
- FireWeapon energy algebra (@004bace8): damage/heat = energy shares x
  chargeRatio^2. VERIFIED dmg=11.78 / heat=1.079e8 at ratio 0.9906. The
  heatCost x 1e7 partial is retired -- heat now comes from the energy.

Zero Fail; jams/shutdowns regressions stay live under spam.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 09:14:56 -05:00

334 lines
9.4 KiB
C++

//===========================================================================//
// File: powersub.hpp //
// Project: BattleTech //
// Contents: Implementation details for powered subsystems //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(POWERSUB_HPP)
# define POWERSUB_HPP
# if !defined(HEAT_HPP)
# include <heat.hpp>
# endif
//##################### Forward Class Declarations #######################
class Mech;
//###########################################################################
//################### PoweredSubsystem Model Resource ###################
//###########################################################################
struct PoweredSubsystem__SubsystemResource:
public HeatSink::SubsystemResource
{
int voltageSourceIndex;
Scalar thermalResistivityCoefficient;
int auxScreenNumber;
int auxScreenPlacement;
char auxScreenLabel[64];
char engScreenLabel[64];
Scalar startTime;
};
//###########################################################################
//######################### PoweredSubsystem ############################
//###########################################################################
class PoweredSubsystem:
public HeatSink
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data Support
//
public:
static Derivation ClassDerivations;
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Class Support
//
public:
static Logical
TestClass(Mech &);
Logical
TestInstance() const;
void
ResetToInitialState(Logical powered);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Electrical state machine (carried in electricalStateAlarm, 5 levels) and
// the connection-mode indicator (modeAlarm, 3 levels).
//
public:
enum ElectricalState {
Starting = 0, // powering up; startTimer counts toward startTime
NoVoltage = 1, // voltage source missing / unresolvable
Shorted = 2, // source generator shorted
GeneratorOff = 3, // source generator off / not ready
Ready = 4 // powered and operating
};
enum ConnectMode {
ManualConnect = 0,
Connected = 1,
AutoConnect = 2
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Power support
//
public:
Subsystem*
ResolveVoltageSource() { return voltageSource.Resolve(); }
int
AttachToVoltageSource(Subsystem *source);
unsigned
GetVoltageState() { Check(this); return electricalStateAlarm.GetLevel(); }
//
// The charge time-scale (binary @004b0d50) -- the heat/firepower
// feedback: the base voltageScale (the ctor-calibrated exponential
// charge constant) stretched by the powering generator's temperature
// rise above its start point.
//
Scalar
ChargeTimeScale();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Per-frame simulation (heat step + the electrical state machine).
//
public:
typedef void
(PoweredSubsystem::*Performance)(Scalar time_slice);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
void
PoweredSubsystemSimulation(Scalar time_slice);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
typedef PoweredSubsystem__SubsystemResource SubsystemResource;
PoweredSubsystem(
Mech *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource,
SharedData &shared_data = DefaultData
);
~PoweredSubsystem();
static int
CreateStreamedSubsystem(
NotationFile *model_file,
const char *model_name,
const char *subsystem_name,
SubsystemResource *subsystem_resource,
NotationFile *subsystem_file,
const ResourceDirectories *directories,
int passes = 1
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Local Data
//
protected:
Scalar inputVoltage;
Scalar outputVoltage;
Scalar ratedVoltage;
SubsystemConnection voltageSource;
AlarmIndicator electricalStateAlarm;
AlarmIndicator modeAlarm;
Scalar thermalResistivityCoefficient;
Scalar startTime;
Scalar startTimer;
Scalar voltageScale;
};
//###########################################################################
//################### PowerWatcher Model Resource ######################
//###########################################################################
struct PowerWatcher__SubsystemResource:
public HeatWatcher::SubsystemResource
{
Scalar minVoltagePercent;
};
//###########################################################################
//############################ PowerWatcher ############################
//###########################################################################
//
// A HeatWatcher that also watches its subject's supply voltage. Base of the
// Torso / HUD / Gyroscope cockpit subsystems.
//
class PowerWatcher:
public HeatWatcher
{
public:
static Derivation ClassDerivations;
static SharedData DefaultData;
static Logical
TestClass(Mech &);
Logical
TestInstance() const;
void
ResetToInitialState(Logical powered);
void
Simulation(Scalar time_slice);
public:
typedef PowerWatcher__SubsystemResource SubsystemResource;
PowerWatcher(
Mech *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource,
SharedData &shared_data = DefaultData
);
~PowerWatcher();
protected:
Scalar minVoltage;
AlarmIndicator watchdogAlarm;
};
//###########################################################################
//#################### Generator Model Resource ########################
//###########################################################################
struct Generator__SubsystemResource:
public HeatSink::SubsystemResource
{
Scalar ratedVoltage;
int maxTapCount;
Scalar startTime;
Scalar shortRecoveryTime;
};
//###########################################################################
//############################## Generator #############################
//###########################################################################
//
// The voltage SOURCE a PoweredSubsystem attaches to (currentTapCount tracks
// attached loads). A HeatSink that produces power.
//
class Generator:
public HeatSink
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data Support
//
public:
static Derivation ClassDerivations;
static SharedData DefaultData;
enum {
GeneratorOff = 0,
GeneratorStarting,
GeneratorReady,
GeneratorShorted,
GeneratorFailed,
GeneratorStateCount
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test / reset
//
public:
static Logical
TestClass(Mech &);
Logical
TestInstance() const;
void
ResetToInitialState();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Power interface
//
public:
Scalar MeasuredVoltage() { Check(this); return outputVoltage; }
Scalar RatedVoltageOf() { Check(this); return ratedVoltage; }
int GetGeneratorNumber(){ Check(this); return generatorNumber; }
unsigned
GeneratorStateOf() { Check(this); return stateAlarm.GetLevel(); }
//
// Tap the generator for one load (a PoweredSubsystem attaching): -1 when
// every tap is taken, else 0.
//
int
TapVoltageSource()
{
Check(this);
if (currentTapCount >= maxTapCount)
{
return -1;
}
++currentTapCount;
return 0;
}
typedef void
(Generator::*Performance)(Scalar time_slice);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
void
GeneratorSimulation(Scalar time_slice);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
typedef Generator__SubsystemResource SubsystemResource;
Generator(
Mech *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource,
SharedData &shared_data = DefaultData
);
~Generator();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Local Data
//
public:
Scalar percentVoltageAvailable;
int generatorOn;
Scalar ratedVoltage;
Scalar outputVoltage;
int generatorNumber;
int maxTapCount;
int currentTapCount;
Scalar startTime;
Scalar startTimer;
Scalar shortRecoveryTime;
Scalar shortTimer;
AlarmIndicator stateAlarm;
};
#endif