Cyd and Claude Fable 5
bb8978c127
Retire the near-eye cull by default: the eye-shroud is authentic content
...
The death sequence re-flushes the view with hither=1/yon=2 -- a thin
render shell that reveals geometry parked around the camera: the
escape-pod interior and the "blue swirly" ring dome (period VHS stills
of a 4.10 death match: violet concentric ripples, drifting center,
static canopy silhouette at the frame edge). Normal play clips the
shroud via the standard hither plane, so nothing leaks; the cull was
only masking authentic content. VRVIEW_NEARCULL=1 re-enables it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com >
2026-07-08 19:53:52 -05:00
..
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