Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
71 lines
1.6 KiB
Plaintext
71 lines
1.6 KiB
Plaintext
[release]
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version=5.0
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//
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// Official resource maps and models should have an
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// id assigned to them the format is
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// xxxxx=xxxx.xxx /id:#
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//
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// The next number to use is: 45
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//
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[resource]
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name=rpl4.res
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dircollision=solids\
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dirmodel=models\
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dirmap=maps\
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diraudio=audio\
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dirvideo=video\
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diranim=anims\
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dirgauge=gauge\
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model=player.mod /id:1
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model=rvtexpi.mod /id:2
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model=rvtexpc.mod /id:3
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model=lsrexpi.mod /id:4
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model=lsrexpc.mod /id:5
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static=static.onl
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model=rivetexp.mod /id:6
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model=lrivet.mod /id:7
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model=mrivet.mod /id:8
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model=hrivet.mod /id:9
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model=dpexp.mod /id:10
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model=demopack.mod /id:11
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model=laserexp.mod /id:12
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model=bug.mod /id:13
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model=speck.mod /id:14
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model=mule.mod /id:15
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model=broccoli.mod /id:16
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model=bull.mod /id:17
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model=tarntula.mod /id:18
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model=puck.mod /id:19
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model=lepton.mod /id:42
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model=quark.mod /id:44
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model=dragon.mod /id:43
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model=chigger.mod /id:20
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model=flea.mod /id:21
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model=skeeter.mod /id:22
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model=roach.mod /id:23
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model=vole.mod /id:24
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model=burro.mod /id:25
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model=grunt.mod /id:26
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model=barge.mod /id:27
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model=bttlbrg.mod /id:28
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model=gator.mod /id:29
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model=spitter.mod /id:30
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model=roadblk.mod /id:31
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model=ripper.mod /id:32
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model=mantis.mod /id:33
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model=camera.mod /id:34
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model=sc500.mod /id:40
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model=drw.mod /id:41
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map=wise.map /id:35
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map=yip.map /id:36
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map=pain.map /id:37
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map=blade.map /id:38
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map=lyzlane.map /id:39
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zone=all.zne
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[zones]
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zone=all.zne
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