Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
19 lines
391 B
AMPL
19 lines
391 B
AMPL
[video]
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;-------------------------------------------------------
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; Warning: number and order of objects is significant!
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;-------------------------------------------------------
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object=drw.bgf dr1.bgf dr2.bgf drwl.bgf dr1l.bgf dr2l.bgf
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[collision]
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name=drw_cv.sld
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[gauge]
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image=drw_ga.gim
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[audio]
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external=door1.scp
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[gamedata]
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class=DoorFrameClassID
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Subsystems=drw.sub
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