Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
33 lines
1.1 KiB
Plaintext
33 lines
1.1 KiB
Plaintext
rpcult:intA_tex
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0x30000674 65 0.5 20
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0 1 0 2
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150 30 150 -300 -60 -300
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3.5 2.0 10 10 -1 0
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2.5 2.5 2.5 -5 -10 -5
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7 3
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2.00 0.70 0.20 2.00 0.00 0.00 0.00 0.00
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1.00 0.30 0.00 1.00 0.00 0.00 0.00 0.00
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0.0 -0.20 -0.50 -0.50 0.00 0.00 0.00 0.00
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0.0 0.00 0.00 -2.00 0.00 0.00 0.00 0.00
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10 1
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1.5 0.5
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format of psfx file is (NO BLANK LINES UNTIL END!)
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%s texture
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%d identifier %d maximum_issue %f release_period %f rate
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%f px %f py %f pz %f pv
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%f velx %f vely %f velz %f velxv %f velyv %f velzv
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%f rad %f radv %f exp %f expv %f dexp %f dexpv
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%f accelx %f accely %f accelz %f accelxv %f accelyv %f accelzv
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%f atten %f attenv
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%f sRi %f sGi %f sBi %f sAi %f sRiv %f sGiv %f sBiv %f sAiv
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%f sRo %f sGo %f sBo %f sAo %f sRov %f sGov %f sBov %f sAov
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%f eRi %f eGi %f eBi %f eAi %f eRiv %f eGiv %f eBiv %f eAiv
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%f eRo %f eGo %f eBo %f eAo %f eRov %f eGov %f eBov %f eAov
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%f color_warp %f alpha_warp
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%f duration %f durationv
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NOTE top 4 bits of identifier control immunity
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next 4 bits set 'do dots' if any bits are set
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see sparks.pfx for a dotty one
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