- emulator/render-bridge/: the pod->Dave's-renderer live bridge (rescued from session scratchpad): live_bridge.py (first-person cam from the 0x1f pose, arrow-key eye-height trim), fp/chase offline renders, fifobridge, diagnostics, gauge_arena[_sound].conf, and launch_pod.ps1 (one-command pod+bridge restart: pentapus VPX_EXPLODE + AWE32 sound + GL bridge). - _backend.py: renderer selection -- vrview_gl.GLRenderer (moderngl) by default, VRVIEW_SOFT=1 for the software reference; backend-agnostic frame save via last_frame. - GPU backend runs on side-by-side CPython 3.13 (moderngl/glcontext cp313 wheels; no MSVC needed): 63fps headless / 60.7 windowed vs 21fps software on the same scene, and the GL path also draws the vertex-alpha cloud dome. - vrview.py: VRVIEW_GAMMA env selects DAC gamma (1.25 live-renderer legacy vs 1.7 per the original GAMMA.C) for A/B against the real pod. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
16 lines
628 B
Python
16 lines
628 B
Python
import os,sys
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sys.path.insert(0, r"C:\VWE\TeslaRel410\dpl3-revive\patha")
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os.environ.setdefault("SDL_VIDEODRIVER","dummy")
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from vrboard import VirtualBoard, Assembler
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from decode_anim import find_framed_start
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data=open("bt8.raw.bin","rb").read()
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b=VirtualBoard(); a=Assembler(); a.feed(data[find_framed_start(data):])
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for m in a:
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try: b.handle(m)
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except Exception: pass
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if b.frames>=600: break
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print("frames",b.frames,"munga",getattr(b,"munga",None))
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for attr in ("anim","anim_abs"):
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v=getattr(b,attr,None)
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print(attr, type(v).__name__, (len(v) if v is not None else None), (list(v)[:6] if v else None))
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