Renderer (dpl3-revive/patha): - Instance visibility honored at DRAW time (stored word 4 = live dpl_SetInstanceVisibility field): laser beams (4-frame pulses) and missile models now render; cache tags w3 0/1 instances 'gated' - PSFX world bursts (dcs=0 muzzle/impact/explosion) rendered; psfx storage list-based so one-shot bursts stop collapsing onto one key - fix_degenerate applied to INSTANCE chains (was camera-only): the beam chain rides four rank-2 rig DCSs; composed rank-2 drew beams away from the guns. Offline f1635 now shows both arm beams converging on the aim point - First-person canopy cull: the always-armed cockpit model at the head drew as a vertical line down screen center (user-confirmed fixed live) Device (vpx-device/vpxlog.cpp): - CAM backchannel on the fifosock: bridge streams its validated camera (+ vehicle root DCS); raycast_pick aims along the player's real look instead of the static view-node pose, which had locked every missile/beam onto one fixed wrong world point - raycast_pick skips hidden-until-armed instances and the player's own articulation subtree: picking own beams created a target feedback loop, picking own missiles retargeted salvos mid-flight, and a picked missile's deleted DCS froze the game (arena2 crash) Sound (vpx-device/vweawe.cpp): stereo-linked peak limiter replaces the hard output clamp (the "generator out" crackle); VWE_AWE_LOG reports pre-limit peaks + duck counts, enabled in launch_pod.ps1. Missile-fire crackle persists: per-voice EMU8000 clamp suspected. Eggs/confs: TESTAR2.EGG + gauge_arena2_sound.conf (map=arena2 city variant); cavern.egg (console-era reference); plasma display on COM2 in the gauge confs; gauge_arena_net_sound.conf (slirp net stack). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
VPX + AWE32 devices — DOSBox-X integration
Our original source for the emulated pod hardware. Kept here under
version control because the DOSBox-X source tree itself
(emulator/src/, ~490 MB) is git-ignored.
vpxlog.cpp— the Division VPX link adapter (INMOS C012 at I/O base0x150), grown through Phase 3: iserver handshake responder, FIFO scene decode, GL Division renderer (gallery shading model), VDB video-head splitter windows.vweawe.cpp— the dual-AWE32 sound device: two vendored EMU8000 cores at 0x620/0x640 (+0x400/+0x800 triplets), rear-card DSP/mixer stub at 0x240, autonomous render thread with direct winmm output. Needs the GM ROM (emulator/roms/awe32.raw) viaVWE_AWE_ROMor SoundFont uploads are refused (banks declareirom=1MGM). Seeemulator/SOUND-NOTES.md.emu8k.cpp/emu8k.h/emu8k_shim.h— EMU8000 wavetable core vendored from 86Box (GPL-2.0-or-later, same license as DOSBox-X), with a minimal shim; local changes are listed in the emu8k.cpp header.
Applying to a DOSBox-X source checkout
Tested against DOSBox-X v2026.06.02, MSYS2 mingw64.
- Copy the devices in:
cp emulator/vpx-device/vpxlog.cpp emulator/src/src/hardware/ cp emulator/vpx-device/emu8k.cpp emulator/src/src/hardware/ cp emulator/vpx-device/emu8k.h emulator/src/src/hardware/ cp emulator/vpx-device/emu8k_shim.h emulator/src/src/hardware/ cp emulator/vpx-device/vweawe.cpp emulator/src/src/hardware/ - Add them to the hardware build — in
src/src/hardware/Makefile.am, appendvpxlog.cpp emu8k.cpp vweawe.cpptolibhardware_a_SOURCES(we inserted them afterglide.cpp; if you edit the generatedMakefile/Makefile.inby hand instead of re-running automake, also mirror the$(OBJEXT)list, the.Podepfile list, and the depfile include markers — grep for howvpxlogappears and copy the pattern). - Call the inits — in
src/src/gui/sdlmain.cpp, declarevoid VPXLOG_Init();andvoid VWEAWE_Init();next to the other*_Init()prototypes; callVPXLOG_Init();right afterGLIDE_Init();andVWEAWE_Init();right afterSBLASTER_Init();(it needs the mixer initialized). - Build:
Output:
cd emulator/src ./build-mingw-sdl2 --enable-debug=heavysrc/src/dosbox-x.exe.
Running
set VPXLOG=C:\VWE\TeslaRel410\emulator\vpxlog.txt
emulator\src\src\dosbox-x.exe -conf emulator\capture.conf
python emulator\analyze_capture.py
With VPXLOG unset the device is inert and the build behaves like stock
DOSBox-X.