Files
TeslaRel410/CONTENT/BT/MODELS/EXPLODE.ONL
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

59 lines
1.6 KiB
Plaintext

#
#----------------------------------------------------------------
# Static objects for bt
#----------------------------------------------------------------
#
#
#----------------------------------------------------------------
# Compiled symbols
# HACK - use symbols currently compiled for audio, should have
# symbols for entire game or separate for models
#----------------------------------------------------------------
#
[include]
file=audio\symbols.scp
#
#----------------------------------------------------------------
# Explosion Resource Tables
#----------------------------------------------------------------
#
[ExplosionResourceTable]
table_entry=BoxedSolid::OurCraftMaterial, lzrhiti
name=LaserExplosionResourceTable
[ExplosionResourceTable]
table_entry=BoxedSolid::OurCraftMaterial, ppchiti
name=PPCExplosionResourceTable
[ExplosionResourceTable]
table_entry=BoxedSolid::OurCraftMaterial, canhiti
name=CanonExplosionResourceTable
[ExplosionResourceTable]
table_entry=BoxedSolid::OurCraftMaterial, mslhiti
name=MissileExplosionResourceTable
[ExplosionResourceTable]
table_entry=BoxedSolid::OurCraftMaterial, dam1hiti
name=Dam1ExplosionResourceTable
[ExplosionResourceTable]
table_entry=BoxedSolid::OurCraftMaterial, dam2hiti
name=Dam2ExplosionResourceTable
[ExplosionResourceTable]
table_entry=BoxedSolid::OurCraftMaterial, dam3hiti
name=Dam3ExplosionResourceTable
[ExplosionResourceTable]
table_entry=BoxedSolid::OurCraftMaterial, dam4hiti
name=Dam4ExplosionResourceTable
[ExplosionResourceTable]
table_entry=BoxedSolid::OurCraftMaterial, desthiti
name=DestroyedExplosionResourceTable