Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
12 lines
355 B
Plaintext
12 lines
355 B
Plaintext
c:\rel410\bt\models\blkjack.dmg
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c:\rel410\bt\models\blkjack.mch
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c:\rel410\bt\models\firstrtr.dmg
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c:\rel410\bt\models\firstrtr.mch
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c:\rel410\bt\models\mad.dmg
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c:\rel410\bt\models\raptor.dmg
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c:\rel410\bt\models\raptor.mch
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c:\rel410\bt\models\strider.dmg
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c:\rel410\bt\models\strider.mch
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c:\rel410\bt\models\thr.dmg
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c:\rel410\bt\models\wpnmech.dmg
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