Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
193 lines
4.9 KiB
Plaintext
193 lines
4.9 KiB
Plaintext
#
|
|
###################################################################
|
|
# Projectile Internal Audio Script
|
|
###################################################################
|
|
#
|
|
|
|
#
|
|
###################################################################
|
|
# Projectile Fire component
|
|
###################################################################
|
|
#
|
|
|
|
[DirectPatchSource]
|
|
location=OriginLocation
|
|
resource=ProjectileFireResource
|
|
position=RearDirectPatchPosition
|
|
priority=3
|
|
mix_presence=3
|
|
volume_mix_level=ProjectileFireVolume
|
|
pitch_mix_offset=ProjectileFirePitchOffset
|
|
brightness_mix_level=1.0
|
|
use_brightness_scale=True
|
|
use_attack_time_scale=False
|
|
has_compression_curve=True
|
|
compression_duration=0.5
|
|
name=ProjectileFireComponent
|
|
|
|
#
|
|
###################################################################
|
|
# Projectile Launch component
|
|
###################################################################
|
|
#
|
|
|
|
[DirectPatchSource]
|
|
location=OriginLocation
|
|
resource=ProjectileLaunchResource
|
|
position=FrontDirectPatchPosition
|
|
priority=3
|
|
mix_presence=3
|
|
volume_mix_level=ProjectileLaunchVolume
|
|
pitch_mix_offset=ProjectileLaunchPitchOffset
|
|
brightness_mix_level=1.0
|
|
use_brightness_scale=False
|
|
use_attack_time_scale=False
|
|
has_compression_curve=True
|
|
compression_duration=0.5
|
|
name=ProjectileLaunchComponent
|
|
|
|
#
|
|
###################################################################
|
|
# Projectile Loading component
|
|
###################################################################
|
|
#
|
|
|
|
[DirectPatchSource]
|
|
location=OriginLocation
|
|
resource=ProjectileLoadingResource
|
|
position=RearDirectPatchPosition
|
|
priority=1
|
|
mix_presence=0
|
|
volume_mix_level=ProjectileLoadingVolume
|
|
pitch_mix_offset=0.0
|
|
brightness_mix_level=1.0
|
|
use_brightness_scale=False
|
|
use_attack_time_scale=False
|
|
has_compression_curve=False
|
|
compression_duration=0.0
|
|
name=ProjectileLoadingComponent
|
|
|
|
#
|
|
###################################################################
|
|
# Projectile Loaded component
|
|
###################################################################
|
|
#
|
|
|
|
[DirectPatchSource]
|
|
location=OriginLocation
|
|
resource=ProjectileLoadedResource
|
|
position=RearDirectPatchPosition
|
|
priority=3
|
|
mix_presence=2
|
|
volume_mix_level=ProjectileLoadedVolume
|
|
pitch_mix_offset=0.0
|
|
brightness_mix_level=1.0
|
|
use_brightness_scale=False
|
|
use_attack_time_scale=False
|
|
has_compression_curve=True
|
|
compression_duration=1.0
|
|
name=ProjectileLoadedComponent
|
|
|
|
#------------------------------------------------------------------
|
|
|
|
[AudioControlSequence]
|
|
audio_component=ProjectileLoadedComponent
|
|
tempo=160
|
|
midi_file=audio\prjldd01.mid
|
|
is_looped=False
|
|
dump_value=False
|
|
name=ProjectileLoadedSequence
|
|
|
|
[AudioIdleWatcher]
|
|
audio_component=ProjectileLoadedSequence
|
|
|
|
#
|
|
###################################################################
|
|
# Projectile TriggerDuringLoad component
|
|
###################################################################
|
|
#
|
|
|
|
[DirectPatchSource]
|
|
location=OriginLocation
|
|
resource=ProjectileTriggerDuringLoadResource
|
|
position=FrontDirectPatchPosition
|
|
priority=2
|
|
mix_presence=0
|
|
volume_mix_level=ProjectileTriggerDuringLoadVolume
|
|
pitch_mix_offset=0.0
|
|
brightness_mix_level=1.0
|
|
use_brightness_scale=False
|
|
use_attack_time_scale=False
|
|
has_compression_curve=False
|
|
compression_duration=0.0
|
|
name=ProjectileTriggerDuringLoadComponent
|
|
|
|
#
|
|
###################################################################
|
|
# Projectile Misfire component
|
|
###################################################################
|
|
#
|
|
|
|
[DirectPatchSource]
|
|
location=OriginLocation
|
|
resource=ProjectileMisfireResource
|
|
position=RearDirectPatchPosition
|
|
priority=3
|
|
mix_presence=2
|
|
volume_mix_level=ProjectileMisfireVolume
|
|
pitch_mix_offset=0.0
|
|
brightness_mix_level=1.0
|
|
use_brightness_scale=False
|
|
use_attack_time_scale=False
|
|
has_compression_curve=True
|
|
compression_duration=1.0
|
|
name=ProjectileMisfireComponent
|
|
|
|
#------------------------------------------------------------------
|
|
|
|
[AudioControlSequence]
|
|
audio_component=ProjectileMisfireComponent
|
|
tempo=160
|
|
midi_file=audio\prjmfr01.mid
|
|
is_looped=False
|
|
dump_value=False
|
|
name=ProjectileMisfireSequence
|
|
|
|
[AudioIdleWatcher]
|
|
audio_component=ProjectileMisfireSequence
|
|
|
|
#
|
|
###################################################################
|
|
# Projectile Jam component
|
|
###################################################################
|
|
#
|
|
|
|
[DirectPatchSource]
|
|
location=OriginLocation
|
|
resource=ProjectileJamResource
|
|
position=RearDirectPatchPosition
|
|
priority=3
|
|
mix_presence=2
|
|
volume_mix_level=ProjectileJamVolume
|
|
pitch_mix_offset=0.0
|
|
brightness_mix_level=1.0
|
|
use_brightness_scale=False
|
|
use_attack_time_scale=False
|
|
has_compression_curve=True
|
|
compression_duration=1.0
|
|
name=ProjectileJamComponent
|
|
|
|
#------------------------------------------------------------------
|
|
|
|
[AudioControlSequence]
|
|
audio_component=ProjectileJamComponent
|
|
tempo=160
|
|
midi_file=audio\prjjam01.mid
|
|
is_looped=False
|
|
dump_value=False
|
|
name=ProjectileJamSequence
|
|
|
|
[AudioIdleWatcher]
|
|
audio_component=ProjectileJamSequence
|
|
|