Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
33 lines
986 B
C++
33 lines
986 B
C++
#ifndef matrix_h
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#define matrix_h
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/* **************************************************
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Copyright DIVISION Limited (c) 1994
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All rights reserved
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File : dpl.h
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Project : dpl interface
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Author : PJA
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Date : 18/6/94
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Function: Introduces all the datatypes and functions
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used by the dpl interface
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History : Rev 1.0, 18 / 06 / 1994
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**************************** */
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#include "dpltypes.h"
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extern void dpl_SetAngleMode( int degrees );
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extern void dpl_IdMatrix ( dpl_MATRIX m );
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extern void dpl_Translate( dpl_MATRIX m, float32 dx, float32 dy, float32 dz );
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extern void dpl_Rotate ( dpl_MATRIX m, float32 angle, int32 axis );
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extern void dpl_Scale ( dpl_MATRIX m, float32 x, float32 y, float32 z );
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extern void dpl_Concat ( dpl_MATRIX m, dpl_MATRIX a, dpl_MATRIX b );
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extern void dpl_Invert ( dpl_MATRIX inverse, dpl_MATRIX mat );
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extern void dpl_XformPoint ( dpl_POINT q, dpl_POINT p, dpl_MATRIX m );
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#endif
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