Files
TeslaRel410/emulator/render-bridge/dosboxlog.txt
T
CydandClaude Fable 5 d3b332a62a BT410 5.3.58: the load gate is blocked by a REFILL loop on priority 0, not starvation
Per-priority occupancy, measured every second until the fault:

  [queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1

That single line kills the two leading theories.  p3/p4 empty means nothing
above priority 0 is competing, so the pump is free to serve it -- no
starvation.  nextReady=1 means PeekAtNextEvent always has a READY event, so
priority 0 is not holding a timed event whose alarm never comes due -- no
deadlock.  What remains is refill: priority 0 is replenished as fast as the
pump drains it, ~143 events per simulated second.

It is also fully deterministic.  Two runs of the same binary reported
pump=352/1499 at frame 1001 and 495/2643 at frame 2002, identical to the byte.
So 'crashes about half the time' was never a race -- it was comparing runs that
differed in binary or conf.

Only InterestManager::PostRendererEvent posts at priority 0 (it maps every
renderer event there while the app is not RunningMission), so naming the
message names the flooder.  Application::Post now tallies priority-0 posts by
message ID and reports the busiest three.  Notably, all three producers of
NotifyOfNewInterestingEntity are entity-CREATION paths, so if that ID dominates
then something is creating entities in a loop -- which would explain the
unbounded growth behind the fault as well as the hang.

pod_render_noskl.conf now carries the same probes, so one instrumented binary
can be run with the skeleton walk on and off.  Walk-off runs are the only
configuration of ours known to reach 'Turning Plasma Score Display On'.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-28 22:20:11 -05:00

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LOG: Early LOG Init complete
LOG: CONFIG: Loaded config file: C:/VWE/TeslaRel410/emulator/render-bridge/pod_render_rec.conf
LOG: DOSBox-X's working directory: C:\VWE\TeslaRel410\emulator\src\src
LOG: Logging init: beginning logging proper. This is the end of the early init logging
LOG: Logging: No logfile was given. All further logging will be discarded.
LOG: DOSBox-X version 2026.06.02 Commit d75a57c (MinGW SDL2 64-bit)
LOG: Prevent capture: 0
LOG: SDL: version 2.32.10, Video windows, Audio directsound
LOG: EXPERIMENTAL: Debugger enabled for MinGW build, DOSBox-X crashes depending on the terminal software you use. Launching from command prompt (cmd.exe) is recommended.
LOG: Windows keyboard layout ID is 0x0409
LOG: Host keyboard layout is now us (US English)
LOG: Mapper keyboard layout is now us (US English)
LOG: SDL2 reports desktop display mode 3440 x 1440
LOG: OpenGL Version : 4.6.0 NVIDIA 610.47
LOG: Configured windowposition: -
LOG: SDL: Current window pixel format: SDL_PIXELFORMAT_RGB888
LOG: SDL: You are running in 24 bpp mode, this will slow down things!
LOG: Releasing keyboard
LOG: SDL: Windows 11 round corners will be disabled.
LOG: Screen report: Method 'Win98base' (3440.000 x 1440.000 pixels) at (0.000 x 0.000) (910.167 x 381.000 mm) (35.833 x 15.000 in) (96.000 x 96.000 DPI)
LOG: ISA BCLK: 8333333.333Hz (25000000/3)
LOG: monopal: green,
LOG: Active save slot: 1 [Empty]
LOG: USING AVI+ZMBV
LOG: Pentium CMPXCHG8B emulation is enabled
LOG: Max 1073741824 sz 32768
LOG: Final 32768
LOG: Final arrangement: Below 4GB = 32768KB, Above 4GB = 0KB
LOG: VPXLOG: live render backend started
LOG: VPXLOG: base 0x150 respond=1 handshakes=3 log='C:\Users\cyd\AppData\Local/Temp/vwe-pod/vpxresp.txt'
LOG: MIDI:Opened device:win32
LOG: mic_input: Selected microphone device: Microphone (Steam Streaming Microphone)
LOG: One joystick reported, initializing with 4axis
LOG: Using joystick Xbox One Controller with 6 axes, 16 buttons and 1 hat(s)
LOG: VOODOO LFB now at d0000000
LOG: Serial1: BASE 3f8h
LOG: Serial1: namedpipe client of \\.\pipe\vrio (poll 0.10ms burst x16)
LOG: Serial1: namedpipe connected to \\.\pipe\vrio
LOG: Serial2: BASE 2f8h
LOG: Serial2: namedpipe client of \\.\pipe\vplasma (poll 1.00ms burst x1)
LOG: Serial2: namedpipe connected to \\.\pipe\vplasma
LOG: Serial3: BASE 3e8h
LOG: Serial: port 3 will write to file C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
LOG: Parallel1: BASE 378h
LOG: MPU-401 Registering I/O ports as if IBM PC MPU-401 at base 330h
LOG: Memory I/O complexity optimization enabled aka option 'memory io optimization 1'. If the game or demo is unable to draw to the screen properly, set the option to false.
LOG: The 'scanline render on demand' option is available and may provide a modest boost in video render performance if set to true.
LOG: Allocated APM BIOS pm entry point at f000:ce40
LOG: Writing code to fce40
LOG: Writing code to fce60
LOG: Windows: IID_ITaskbarList3 is available
LOG: ISA Plug & Play BIOS enabled
LOG: VGA ROM BIOS init callback
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750