- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
113 lines
2.4 KiB
C++
113 lines
2.4 KiB
C++
// ---------------------------------------------------------------------------
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// Copyright (C) 1994 Borland International
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// strmpnt.cpp
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// Helper file for streaming examples.
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// ---------------------------------------------------------------------------
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#include "strmpnt.h"
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//
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// T2DPoint
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//
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T2DPoint::T2DPoint(int i, int j)
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: X(i), Y(j)
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{
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}
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void T2DPoint::Draw()
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{
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cout << "Drawing 2D point at " << X << ", " << Y << endl;
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}
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IMPLEMENT_CASTABLE(T2DPoint);
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IMPLEMENT_STREAMABLE(T2DPoint);
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void T2DPoint::Streamer::Write(opstream& os) const
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{
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os << GetObject()->X << GetObject()->Y;
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}
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void *T2DPoint::Streamer::Read(ipstream& in, uint32) const
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{
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in >> GetObject()->X >> GetObject()->Y;
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return GetObject();
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}
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//
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// T3DPoint
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//
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T3DPoint::T3DPoint(int i, int j, int k)
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: T2DPoint(i, j), Z(k)
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{
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}
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void T3DPoint::Draw()
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{
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cout << "Drawing 3D point at " << X << ", " << Y << ", " << Z << endl;
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}
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IMPLEMENT_CASTABLE1(T3DPoint, T2DPoint);
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IMPLEMENT_STREAMABLE1(T3DPoint, T2DPoint);
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void T3DPoint::Streamer::Write(opstream& os) const
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{
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WriteBaseObject((T2DPoint*)GetObject(), os);
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os << GetObject()->Z;
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}
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void *T3DPoint::Streamer::Read(ipstream& in, uint32) const
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{
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ReadBaseObject((T2DPoint*)GetObject(), in);
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in >> GetObject()->Z;
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return GetObject();
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}
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//
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// Color
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//
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TColor::TColor(int i, int j, int k)
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: R(i), G(j), B(k)
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{
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}
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void TColor::DisplayColor()
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{
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cout << "Color (" << R << ", " << G << ", " << B << ")" << endl;
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}
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//
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// T2DPointColor
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//
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T2DPointColor::T2DPointColor(int x, int y, int r, int g, int b)
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: T2DPoint(x, y), TColor(r, g, b)
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{
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}
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void T2DPointColor::Draw()
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{
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DisplayColor();
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T2DPoint::Draw();
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}
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IMPLEMENT_CASTABLE2(T2DPointColor, T2DPoint, TColor);
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IMPLEMENT_STREAMABLE2(T2DPointColor, T2DPoint, TColor);
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void T2DPointColor::Streamer::Write(opstream& os) const
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{
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WriteBaseObject((T2DPoint*)GetObject(), os);
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// Since TColor is not streamable (i.e. not derived from TStreamableBase
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// we'll write out the data members of it only.
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// Similarly for T2DPointColor::Streamer::Read().
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os << GetObject()->R << GetObject()->G << GetObject()->B;
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}
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void *T2DPointColor::Streamer::Read(ipstream& in, uint32) const
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{
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ReadBaseObject((T2DPoint*)GetObject(), in);
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in >> GetObject()->R >> GetObject()->G >> GetObject()->B;
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return GetObject();
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}
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