Completes the weapon-side half of the look commit: - MECHWEAP: real rearFiring/viewFireEnable members (binary @0x334/@0x3E0) + accessors. Ctor resolves REAR-FIRING authentically (@004b99a8 tail): the mount SEGMENT site name is tested for the 'b' (back) marker -- only the back gun ports (sitelbgunport/siterbgunport) carry it. Spawn = forward-armed. - MECH CommitLookState: re-arms every roster weapon per view (forward = non-rear, LOOK-BACK = rear-mounted, side/down = none) and flips the HUD reticle pip group with the authentic Reticle::Front/RearFiringWeaponsOn flags (BT411's raw "bits 1/2" resolved to their 1995 names). - MECHWEAP: defined MechWeapon::MessageHandlers (0-entry set inheriting the Subsystem chain) -- it was declared-but-undefined, and the surviving CODE PPC.CPP binds the inherited name into PPC::DefaultData; the zero-filled common block was a latent NULL deref (same trap as Emitter::AttributeIndex). Discovery: the TEST.EGG mech genuinely mounts TWO REAR LASERS (ERMLaser_2/3 on the b-ports). Verified on a full-clean baseline (engine 181 + bt 42, 0 fail): look-behind arms exactly the rear lasers, disarms the other five, pipMask=0xfffffffe; neutral run holds forward-armed; zero Fail. build410.sh HARDENED against the stale-obj layout-skew trap this wave exposed: cc() skipped recompiles on obj-vs-.cpp timestamps only, so the MECHWEAP.HPP member additions left emitter.obj on the OLD MechWeapon layout -- its chargeLevel=0.0f write landed exactly on the new rearFiring (a silent cross-TU struct skew, heisenbug-grade). cc() now honors header stamps: a source410 engine-header edit invalidates every bucket, a BT/BT_L4 header edit additionally invalidates the game buckets. CODE/ is immutable, no stamp needed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2.1 KiB
2.1 KiB
MECHWEAP.CPP / .HPP — reconstruction notes
MechWeapon (: PoweredSubsystem) is the weapon base: PPC/GaussRifle bind it via
Emitter, the SRMs via ProjectileWeapon/MissileLauncher. The resource streams
rechargeRate / weaponRange / damage / heatCostToFire (+ pip fields).
Reconstructed
- Statics (ClassDerivations, DefaultData on Subsystem::MessageHandlers/ AttributeIndex), ctor streaming the tuning fields, damageData prime.
- View-fire gating (2026-07-21, the look-commit wave): real
rearFiring/viewFireEnablemembers (1995 binary @0x334/@0x3E0) +IsRearFiring()/GetViewFireEnable()/SetViewFireEnable(). The ctor resolves REAR-FIRING authentically (binary ctor tail @004b99a8): the mount SEGMENT site name (owner->GetSegment(GetSegmentIndex())) is tested for the 'b' (back) marker — only the back gun ports (sitelbgunport/siterbgunport) carry it. Spawn state = armed for the forward view.Mech::CommitLookStatere-arms on every view change (see MECH.NOTES.md increment 7). Verified: the TEST.EGG mech's two rear lasers (ERMLaser_2/3) arm only in LOOK-BACK.
Still staged
FireWeapon(abstract here; the concrete fire paths in Emitter/PPC/Gauss/ MissileLauncher are the combat wave),SendDamage(damage/networking),CreateStreamedSubsystem(tool-side model build).- The 1995 MechWeapon attribute table (RearFiring @0x1B, EstimatedReadyTime, ...) is not yet published — our DefaultData still uses the base Subsystem::AttributeIndex. Comes with the weapon-gauge/console wave.
— FIXED 2026-07-21: it is now a real defined set (MechWeapon::MessageHandlersdeclared but not defined(0, NULL, Subsystem::MessageHandlers)— no own handlers yet, inherits the chain), andMechWeapon::DefaultDatabinds it. This mattered because the surviving CODE PPC.CPP binds the inherited name (PPC::MessageHandlers) into PPC::DefaultData, and a declared-but-undefined static links as a zero-filled common block — the same silent-NULL trap as the Emitter::AttributeIndex crash. Real weapon handlers (fire/damage messages) come with the combat wave (grow the table in place).