Files
TeslaRel410/BORLAND/BC45/EXAMPLES/OWL/OWLAPI/SCROLLER/SCROLLEX.CPP
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

62 lines
1.8 KiB
C++

//----------------------------------------------------------------------------
// ObjectWindows - (C) Copyright 1991, 1993 by Borland International
//----------------------------------------------------------------------------
#include <owl\owlpch.h>
#include <owl\applicat.h>
#include <owl\framewin.h>
#include <owl\scroller.h>
#include <owl\dc.h>
class TScrollWindow : public TFrameWindow {
public:
TScrollWindow(const char* title);
void Paint(TDC& dc, BOOL, TRect&);
};
//
// Constructor for a TScrollWindow, sets scroll styles and
// constructs the Scroller object.
//
TScrollWindow::TScrollWindow(const char* title)
: TWindow(0, title),
TFrameWindow(0, title)
{
Attr.Style |= WS_VSCROLL | WS_HSCROLL;
Scroller = new TScroller(this, 7, 16, 80, 60);
}
//
// Responds to an incoming "paint" message by redrawing boxes. Note
// that the Scroller's BeginView method, which sets the viewport origin
// relative to the present scroll position, has already been called.
//
void
TScrollWindow::Paint(TDC& dc, BOOL, TRect&)
{
for (int i = 0; i <= 49; i++) {
int x = 10 + i*8;
int y = 30 + i*5;
int w = x;
int h = y * 2;
// if (Scroller->IsVisibleRect((x-Scroller->XUnit/2)/Scroller->XUnit,
// (y-Scroller->YUnit/2)/Scroller->YUnit,
// (w+Scroller->XUnit/2)/Scroller->XUnit,
// (h+Scroller->YUnit/2)/Scroller->YUnit))
dc.Rectangle(x, y, x+w, y+h);
}
}
//----------------------------------------------------------------------------
class TScrollApp : public TApplication {
public:
TScrollApp() : TApplication("ScrollApp") {}
void InitMainWindow() {MainWindow = new TScrollWindow("Boxes");}
};
int
OwlMain(int /*argc*/, char* /*argv*/ [])
{
return TScrollApp().Run();
}