Device renderer (vpxlog.cpp, commit-copy of the fork source): - View-flush fog decode (enable/near/far/rgb at d+72.., mode 5 linear, garbage-guarded; VPX_NOFOG=1 diagnostic) applied per fragment. - Full dpl_MATERIAL parse: emissive/ambient/diffuse/opacity/specular/ shininess (opacity+specular parsed, not yet applied); fixed-offset texture/ramp refs with lazy resolution, rebake on material/ramp reflush. - Gallery shading model (restoration/gallery_template.html) as a GLSL 1.10 program over the existing immediate-mode path, fixed-function fallback: c = (matAmb*sceneAmb + matDiff*mix(ramp.lo,ramp.hi,acc))*tex + matEmis, linear fog with immunity knob. Textured polys use an identity light-ramp (texels already baked through the material ramp). Newell flat normals for polys without wire normals. Interim sun/ambient until the light node is decoded: VPX_AMBIENT / VPX_SUN env overrides. RENDERER-COLLAB.md: shared working doc with the external-renderer team -- verified FIFO action/node tables, struct offsets, scene assembly and coordinate conventions, available data taps, open questions (incl. the type-7 object-vs-light flush conflict). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
VPX device — DOSBox-X integration
Our original source for the emulated Division VPX link adapter. Kept here under
version control because the DOSBox-X source tree itself
(emulator/src/, ~490 MB) is git-ignored.
vpxlog.cpp— Phase 1 logging device. Impersonates the INMOS C012 link adapter at I/O base0x150, answers status reads so the game keeps transmitting, and logs every access to$VPXLOG. (Phase 2 will grow this into a responding transputer-monitor + i860-loader + frame-stream renderer, or fork into a separatevpx.cpp.)
Applying to a DOSBox-X source checkout
Tested against DOSBox-X v2026.06.02, MSYS2 mingw64.
- Copy the device in:
cp emulator/vpx-device/vpxlog.cpp emulator/src/src/hardware/vpxlog.cpp - Add it to the hardware build — in
src/src/hardware/Makefile.am, appendvpxlog.cpptolibhardware_a_SOURCES(we inserted it afterglide.cpp). - Call the init — in
src/src/gui/sdlmain.cpp, declarevoid VPXLOG_Init();next to the other*_Init()prototypes and callVPXLOG_Init();right afterGLIDE_Init();in the machine bring-up sequence. - Build:
Output:
cd emulator/src ./build-mingw-sdl2 --enable-debug=heavysrc/src/dosbox-x.exe.
Running
set VPXLOG=C:\VWE\TeslaRel410\emulator\vpxlog.txt
emulator\src\src\dosbox-x.exe -conf emulator\capture.conf
python emulator\analyze_capture.py
With VPXLOG unset the device is inert and the build behaves like stock
DOSBox-X.